performing arts

New Infographic: Beacons for Performing Arts Managers

New Infographic: Beacons for Performing Arts Managers

Are you curious about beacon technology? Perhaps you're wondering how you should go about choosing a beacon hardware provider. Or maybe you are considering how you would use this technology in your performing arts organization. AMT Lab Contributor Kate Martin has created an infographic to get you started answering these questions. 

What do you think about your ticketing software?

What do you think about your ticketing software?

We are conducting the 3rd National Ticketing Software Survey during the month of February.  If you are interested in sharing your experience and your opinions about your software, please let us know. All those participating in the survey will receive a full copy of the report which will provide a national view as well as cluster analyses by discipline, budget size, and geographic region. The data will be useful for both organizations and vendors.  Organizations will gain a better understanding of their own practices as compared to their peers and, more importantly, be able to use the findings as evidence for future technology funding campaigns.  Vendors will have explicit evidence as to the needs and wants for future software design.

Performing Arts in the Wearable Age

Performing Arts in the Wearable Age

Wearable computing devices--including smartwatches, fitness and health tracking devices, and smartglasses--are projected to quadruple between now and 2018. What does their increased use mean for the performing arts? In their follow-up paper to "Through The Looking Glass: How Google Glass Will Change the Performing Arts," guest correspondents Thomas Rhodes and Samuel Allen explain wearable technology, provide an overview of current experiments with these devices among performing arts professionals, and discuss potential implications and challenges for the field.

PIPS:lab Diespace, Interactive Multimedia Experience

PIPS:lab recently made its US debut during a festival featuring Dutch artists here in Pittsburgh.  The Amsterdam group has been performing together for about a dozen years.  The work that they performed was categorized as absurdist media theater and was a short evening length work without intermission.  The use of technology for this performing group is integral.  The performance itself was noteworthy for its innovation on a number of different levels.  It is worth noting, however, the problems that PIPS:lab had in functionally executing the performance due to glitchy technology. The performance, Diespace, was essentially an introduction to a fictional new social network site that audience members were encouraged to visit after they die (or die in order to visit).  The actors polled the audience about their opinions regarding whether or not there is life after (or before, humorously) death.  These polls were conducted with a cool audience participation tool of light capture setup where the audience essentially wrote on a screen upstage.

The other insertion of tech into the performance involved video/audio remixes of various clips taken of audience member during and before the show.  These clips were then edited in real time into the performance.  This, in turn, served to engage the audience but through a pretty controlled format.  The display of the video and audio taken from the audience drew laughter and made the audience excited and was a high point of the performance lending to greater investment from the collective.  Additional audience participate was to be had through a lottery during the show where the faces of the audience were put into a virtual tumbler on the screen upstage.  Three audience members won prizes with the grand prize being a premium account for Diespace (which included significant stage time for the audience member who won it).

The performance unfolded at a relatively brisk pace with musical interludes to cover moments where the technology and content was being prepped.  The problem with this was that the performers ended up being a bit un-invested in the music and as a result it was hard to be carried away by the performance.  It was easy to check out during these scenes through the distractions on stage.  It was the sense of this reviewer that there was only one true musician on stage, a fact that was born out by the program notes about the artists backgrounds.

At least three times during the performance there were loud warnings of a computer crash each time forcing the performers on stage to repeat a few moments to a few minutes of the action.  This in turn lent to a stutter stop feel to the performance.  Execution of Diespace did not look like it was easy and to be certain what PIPS:lab is trying to do is not easy in general.  They deserve applause for attempting to stitch together so many constituent elements in the moment.  It was fascinating at times to see the failures of the technology and there was rarely a moment where the audience did not have something that they could try to be engaged in.  The relative successes and failures of this performance reinforce the point that some technologies have a ways to go before they are both accessible to independent performing artists.

The innovation of groups like PIPS:lab hopefully will be the wave of the future and it is gratifying to see media artists take the stage with musicians and actors.  The combination of talents of stage was a rich soup and Diespace was a valuable experience for the insights that it gave with regards to generation of true multi-disciplinary live work.

 

 

 

 

Performing Arts Legacies Online

Recently the Merce Cunningham Dance Company shut down following the death of Merce Cunningham.  The action taken by the founder are somewhat unique in the world of the arts and there have been observations of what this means.  Meanwhile the content of the Merce Cunningham Company, at least in part can still be found online through various video projects and the archive left by the company through the Living Legacy Plan and maintained by the Merce Cunningham Trust.  The continued availability of this content is carrying on the legacy in the true spirit of its founder who frequently wrote of the transitory nature of his performance and was a student of Buddhist philosophy.

Further performances have resided online for years through projects like On The Boards TV which is currently celebrating its two year anniversary with a sale of online content.  The content can be accessed through one time rental, purchase, and through subscription and is high quality, having been shot on 4-5 hi-definition cameras.  Through content providers like On The Boards TV  and do it yourself online venues such as YouTube and Vimeo the amount of online performing arts content has grown significantly.  Artists are gradually recognizing that real content online is critical for accessing new audiences and maximizing market penetration.

Innovation in the field of dance and theater can go deeper than this.   Critics have noticed a trend at fringe festivals of micro-performances and intimate theater.    While artists seem to be taking advantage of physical spaces for the time being, the possibilities for using digital spaces are increasing everyday.  The idea of doing live performances online has certainly received attention.  The growth of services such as Skype make interfacing virtually and therefore using these same services as a performance venue more likely every year.

 

A Bear-y Familiar Conversation

Here is a little video to poke fun at the public's all too common misconceptions of not-for-profit arts organizations. After all, Kanye and Bieber do not ask you to make an additional donation for their performances, why on earth do not-for-profits?! Happy Monday to our arts community!

Is it time to adopt 3D?

Today 3D cameras that deliver a professional grade product can now be bought for as low as $1,500. Most new TVs sold today are 3D ready. Game consoles and playback devices are also 3D enabled.  Is 3D a fad or is it a trend?  We can only speculate, but the fact of the matter is that this technology is now becoming affordable for individual artists and arts organizations.  So is it time for you to start recording in 3D?  Here are some advantages and issues to consider before taking the leap.
Pros:

1)  Market penetration is reaching a critical mass.  3D enabled devices now dominate the market and are poised to become a standard feature of home entertainment. 2)  The cost of buying 3D enabled devices has gone down.  TVs, playback devices (game consoles, dvr devices, etc), and cameras are more affordable than ever. 3)  3D Tech is now making strides into mobile devices with Nintendo, Google, and Motorola notably making devices and content for 3D mobile. 4)  The tech offers solutions to art forms that heretofor were previously poorly served by older 2D imaging technology (aka dance and opera)

Cons:

1)  3D on film has been linked to nausea and headaches and even in video there have been questions about eye strain although these problems only seem to afflict a small portion of audience members.  Evidently the trick is to not focus on out of focus images on the screen if you suffer from these problems. 2)  It will be a couple more years before the majority of TV’s and Mobile devices can run 3D  content.  As with any technology there is only a point to which it will grow as people are reluctant to buy a 3D enabled HD TV (or playback device) a year after they shelled out for a new HD TV set. 3)  There is the possibility that another breakthrough will be made in imaging that will make current imaging technology obsolete.  For now, however, the long-term outlook seems to be favoring the current technology’s dominance for the next 6-8 years. 4) You still need those pesky glasses (for now at least).

One could argue that 3D still has a ways to go.  The cutting edge of the field however offers the potential for much much more spectacular devices.  Now that it is becoming fiscally accessible some artists and organizations have waded in and started experimenting but the potential remains largely untapped. Whatever happens, it will pay to keep a watch on this technology

Developing Jazz and Classical Audiences with Technology

Technology in the Arts is pleased to present our new white paper Online Audience Engagement: Strategies for Developing Jazz and Classical Audiences, spearheaded by writer Tara George.

Many of you may remember critic Terry Teachout’s controversial Wall Street Journal article that asked if jazz could “be saved?” Teachout’s article, in response to the NEA’s 2008 Survey of Public Participation in the Arts, prompted a variety of reactions across the field. Despite much of the hostility directed at Teachout, his question and concerns seemed to be valid and worth exploring, especially since the survey indicatedthat audiences (particularly for jazz, classical and opera music) were shrinking and growing older at an alarming rate. An interesting twist came in 2010 with the release of the NEA’s Audience 2.0 survey. A key finding in this survey was that Americans who participate in the arts through technology and electronic media (television, Internet, handheld devices) were three times more likely to attend a live arts event. Much like Teachout’s initial article, this survey also prompted a round of discussion about correlation and causation. Despite the controversy and debate, it is undeniable that technology is one of the most promising tools that organizations can use to build a younger fan base.

This white paper explores the role that digital marketing is now playing in building audiences in the jazz and classical music realm. This report also highlights the work of several artists and organizations at the forefront of reaching and developing new audiences online. It’s important to note, however, that most of the organizations and artists here would classify their work and the music they present as a hybrid of multiple genres. Though that distinction falls outside the scope of this report, it’s an important trend to take note of that can have a direct impact on digital marketing. Finally, we have provided a concise 4-step guide as an example of how many organizations actually implement best practices.

Organizations Highlighted:

We hope that you find each case study in this report to be encouraging and inspiring! Here were a few of the organizations we featured:

  • Mobtown Modern: was founded by Brian Sacawa in 2008. This organization fills a void in Baltimore’s vibrant music scene and serves as a catalyst for musical innovation and the creation and presentation of the new music of our time.
  • New Amsterdam Records and New Amsterdam Presents: New Amsterdam Records is the for-profit record label subsidiary of New Amsterdam Presents, a presenting and artists’ service organization that supports the public’s engagement with new music by composers and performers whose work grows from the fertile ground between genres.
  • Revive Music Group: serves as New York’s leader in conceptual and never-before-experienced live music productions—for a jazz and hip-hop celebration giving a unique aural exhibition of the undercurrents connecting the genres and ultimately fans of multiple generations.
  • Search and Restore: is a New York-based organization dedicated to uniting and developing the audience for new jazz music.

Download this report today!

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10 Takeaways From the 2011 Emerging Practice Seminar

CultureLab, a partnership between an informal consortium of arts consultants and the Cultural Policy Center (CPC) at the University of Chicago, recently held an 'Emerging Practice Seminar' in April. The organization was formed to break down the silos of research, policy and practice, and create a new capacity and approach to tackling challenging issues. The topics at this year's seminar were:

  • Uses of technology in audience engagement
  • Revenue management and dynamic pricing

The seminar's website features all of the speakers' presentations (both videos and slides) and is an extremely helpful resource!

Here were my top 10 takeaways from the 'Use of Technology in Audience Engagement' portion of the seminar.

1. Embrace technological innovation, there's nothing to fear! Tim Roberts of ARTS Australia provided an introduction to the day's topics. Tim's introduction called attention to the unfortunate fact that any arts managers and organizations still view technology as something they are fighting against. He quoted NEA chairmen Rocco Landsman as saying "the arts are battling the technology invasion". Roberts argues that many also believed cable television to be the death of television and photography to be the death of painting and that technical innovation has not caused the death of an artform but has contributed to its spread and created new audiences.

Uses of Technology in Audience Engagement - Tim Roberts from Cultural Policy Center on Vimeo.

2. Engagement is an ongoing process: Technology is least effective when it's not used in a proper context of engagement. This process of engagement often begins prior to the audience coming through the doors. Likewise, the process shouldn't end after the performance or visit ends. Technology can help to provide context to a piece of art or performance, personalize the experience and even augment the experience. There are many options when it comes to sustaining a deeper level of audience engagement.

3. Layered Arts Experiences are cool! This type of technology has been extremely underutilized in the performing arts sector. Layered Arts Experiences offer audiences options for real-time assistance imperative during arts programs. They can come in the form of supertitles for opera and dance performances. The Columbus Symphony Orchestra had a device called the 'Concert Companion' which enabled patrons to read something about the piece they were hearing as they listened to the concert.

4. Museums continue to lead the way when it comes to adapting technology: Another common theme during the seminar was the overwhelming lack of technological innovation in performing arts organizations. Even though there were examples of organizations using layered arts experience tools and mobile interactions, it seemed as though they were few and far between and many had even stopped using these tools.

5. The verdict is still out on Tweet Seats: A 'Tweet Seat' is simply a seat reserved in a theater for Twitter users. Tweet Seats have many benefits, including: encouraging a younger audience demographic to get involved in the performance, having this demographic spread the word about the performance to their Twitter followers, and cutting down on distracting other audience members by blocking off a section for Twitter users. The question, however, remains whether or not people can truly become immersed in a performance if they are multi-tasking with other technological devices.

6. Mobile Interaction isn't just limited to QR Codes in Museums Ron Evans of Group of Minds had some great ideas about ways to engage audiences via mobile devices. Evans suggested placing a QR Code on tickets for previews of the show. Evans also suggested distributing digital keepsakes after shows. He also discussed the importance of using these mobile technologies in the proper context of audience engagement. Unfortunately, most technology has focused on the pre-performance and pre-sale with the sole intention of making the sale and increasing attendance. Engaging audiences should also involve increasing their understanding and appreciation of an artform. The 'during' and 'after' is just as important to leading people to the next experience.

Mobile Interaction: adding content and context - Ron Evans from Cultural Policy Center on Vimeo.

7. Location Based Servies has a long way to go: Devon Smith presented the findings of a research study she conducted on arts organizations using location based services. Location Based Service is simply a service that uses the geographical position of a mobile device (Foursquare, Yelp, Google Maps). Applications like Foursquare can be useful in providing real-time analytics on the demographic of those who are "checking in" to a venue. Smith's study found that only 36% of the 76 nonprofit theatres she tracked, had properly claimed their venues on Foursquare, yet 97% of the venues had a mayor. Even though claimed venues had 3% more activity, the real-time analytic information could be very useful to any organization.

8. Blogging Isn't Dead!: Thomas Wickell of Malmo Opera shared one of the most interesting case studies of the day. Wickell emphasized the importance of viewing the stage from the audience's perspective as opposed to looking out at the audience from the stage. With this key distinction in mind, Wickell and his team found that the audience they wanted to attract was not responsive to traditional channels of advertisement (newspapers, television, etc). Since most of their target audience were highly engaged online, the team created a blog that was centered around the life of a character in an upcoming opera. The blog became so popular, at one point in time, traffic to the blog surpassed that of the company's main website! The staff even invited readers to a ceremony for the character (since she does not survive) and over 100 people came to pay tribute to her life. The blog can still be found here!

9. Technological Innovation Often Requires a Culture Change Within an Organization : Linda Garrison and Thomas Weitz at Steppenwolf Theatre gave an overview of helpful practices for creating video content. An important theme during this presentation was the importance of finding allies when seeking to implement any changes. Whether designing a new video campaign or placing QR codes on marketing material, implementing new technology can often mean a culture change within an organization. Finding out who your champions, advocates and contributors are beforehand can make a world of difference when proposing any sort of change. It's also well worth your time to watch the Steppenwolf videos here.

10. Know Your Target! The Steppenwolf and Malmo case studies highlighted the importance of understanding who the target audience is prior to implementing any of the strategies and tools listed above. Steppenwolf researched and found their audience tended to be highly educated, comfortable with direct marketing and confined to a very specific geographic location. As a result, Steppenwolf decided that an online video campaign could be effective in engaging their audience. The Malmo Opera worked backward and began by envisioning what type of audience they wanted to attract. Either way, this process is extremely effective when the target audience is clearly defined.

The Dynamic Box Office

Modern Box Office Airlines have been doing it for years. Ticketmaster (in its latest incarnation) recently jumped on the bandwagon.

Dynamic or variable ticket pricing is the strategy of altering ticket prices based on different variables.  (As noted in the comments below, "Variable pricing is setting BASE prices according to differences in performances' time of day, day of week, etc as in paragraph 2 (a midweek evening may be less expensive than a Sunday matinee, for instance). Dynamic pricing, on the other hand, changes prices after the initial on-sale in response to changes in demand over the sales cycle."  I use the term "dynamic pricing" in this article to discuss changes made to prices once the tickets have already gone on sale, altering FROM the base price.  Thank you for pointing this out, Kara!) These can include everything from the number of seats already sold at the time of purchase, the proximity of the show date, alternative entertainment options on the show date, anticipated weather, and any number of factors that the host deems as having an impact on ticket prices. It is perhaps a more realistic and “fair” way to price tickets, allowing the cost of tickets to reflect the actual supply and demand of the market. This should result in minimized dead-weight loss, which benefits but the consumer and the supplier. For performing arts organizations, grappling with decreasing advance-ticket sales and discounting options that gouge profit margins, dynamic pricing might be “just the ticket.”

Unlike regular discounting or promotional pricing, the dynamic ticket model would enable organizations to price each production—and even each performance--strategically and, perhaps, more realistically. Instead of offering incentive discounts, both the organization and the audience would be able to gauge expectations for a show based on the ticket prices. Declining ticket sales and decreased subscription renewals lead marketers to worry and wonder about the most effective way to promote ticket sales. A common “solution” is discounting, which leads to a host of other problems. Ron wrote this piece for Group of Minds outlining what the major drawbacks to discounting. Rather than reiterate what he has already presented so well, I will simply say that I agree with his concerns about this eagerness to discount in order to get butts in seats.  Considering these issues may make dynamic pricing a more attractive option for some.

A great example of the potential for dynamic ticketing is its recent use outside of the airline industry-- the newest Ticketmaster/LiveNation partnership is exploring the efficacy of dynamic pricing for sporting events. Last year, an article in Sports Business Journal did a great job outlining the way that dynamic pricing works at the San Francisco Giants’ AT&T Park.

There are a couple of key sentences in this article that I wish to address as they pertain to the performing arts industry:

  • “Advanced software analyzes market conditions and determines a pricing recommendation that team executives can either accept, deny outright or tweak.” That’s the kicker: advanced software. I know that the biggest question is always: how can my organization do this? Non-profit performing arts organizations already face challenges being short on staff; the responsibility and complication of daily ticket price changes could be a full-time job in and of itself.

Analyzing the results of the 2011 Ticketing Software Satisfaction Survey, most respondents indicate that box office systems are either custom-built, cobbled together, or some of the solid, inexpensive options available to organizations. I went through and sent inquiries to the organizations listed in Amelia’s overview of the ticketing software survey results, as well as some others that respondents are using.

Unfortunately, at this time, nobody seems to have an easy-to-use “dynamic!” function in their software that makes it easy for an organization to alter prices without sending an actual staff member in to change them by hand each day. But the conversation is building in volume, and a few companies expressed that they can either design such a component for their clients, are looking into offering dynamic pricing in the future, or would like to know more about the demand for this function before they pursue including it in their products. (Just before posting this, I received the following from ProVenue: “We have no dynamic pricing customers in the UK as yet, however we do in the US. Please click on (this link) for details. We are looking to release in the UK sometime in the new year.” (I learned that ProVenue is part of the company that provides this model to the Giants. How accessible this component is for budgets that may be more modest than those of the Giants, however, is a question that I have yet to get a response to.)

  • “(S)hould a game get rained out, standard refund and exchange policies would apply. But if a fan pays a premium price to see a particular player, such as a starting pitcher, and that player doesn’t play, there is no refund.” This quotation makes me smile, because in the performing arts, understudies are just part of the game. It does beg the question, however: what if someone paid a price bump because of a certain headliner, and that artist’s understudy performs that night? Does the ticketholder get a refund of the difference? We are all familiar with understudies and what that can mean.
  • Perhaps the most universally applicable part of this article is the section “What’s the payoff?” As it outlines, “Dynamic pricing structures can provide significant cost savings for fans over original list prices for lower-demand games, and for teams, provide another means to help fill seats, generate additional concession revenue and potentially upsell that fan into a larger, future purchase. And for higher-demand games, dynamic pricing provides teams a revenue maximization tool to capitalize better on that heightened fan interest.” So actually, dynamic pricing could give us in the performing arts a real understanding of how our work is valued. We make a lot of guesses, some educated, some not, to try and figure out what the “best” price is for the work that we produce. Could dynamic pricing remove some of the mystery, and help us maximize both the number of tickets sold and the revenue generated?

Some may balk at the idea, as Diane Ragsdale does in this article on dynamic pricing in the non-profit sector. She quips, “Let’s call a spade a spade. Dynamic pricing is a method for maximizing profits….Suddenly increasing ticket prices in response to high demand, and selling ‘premium’ seats priced as high as people are willing to pay, strike me as questionable practices in a nonprofit organization.” What will it take for people to stop associating “non-profit” with “NO profit”? She likens dynamic pricing in the non-profit performing arts sector to soup kitchens charging for certain perks. What an unfortunate and offensive comparison. Non-profit arts organizations are businesses, regardless of their tax status or their primary sources of funding, and selling tickets is a fundamental component of what they do. Certainly, there are organizations whose missions might preclude them from dynamically pricing their tickets (e.g. “free art for all”), but there are others for which dynamic pricing could help generate more revenue (not a bad thing) and bring in more audience. As Lori Kleinerman of the Goodman Theatre remarks in her compelling talk on the Goodman’s use of variable and dynamic pricing, “We are aware of our civic responsibilities as a not-for-profit institution, so it’s important that we are accessible while still optimizing our income.”

There are many ways to apply dynamic pricing within the performing arts sector, and with more use some things may become evident.  It is possible that it is a practice best suited for venues that do not scale their houses, or best applied to the “nose-bleed” sections, or only effective for the blockbuster shows. Of course, the key word there is “possible.” As we lament the decline of ticket sales, the loss of revenue when we discount with programs like Groupon and LivingSocial, and the oh-so-onerous epidemic of last-minute-ticket-buyers, why not consider dynamic pricing as an alternative model for revenue generation?  After all, we may be “non-profits,” but that doesn’t mean that we aren’t subject to the supply and demand curves that drive for-profit business economics.

Upcoming Webinar – Inspiring Online Audiences: Jacob's Pillow Dance Interactive

The word "engage" gets thrown around a lot. But what does it really mean? Our upcoming webinar takes a look at how arts organizations can inspire their audiences through online platforms by focusing on a case study from Jacob's Pillow, which recently launched their own online exhibit.

Inspiring Online Audiences: Jacob's Pillow Dance Interactive May 9, 2011 2pm-3:30pm Eastern Register today ($25)

How can online engagement with arts audiences be meaningful, inspiring, and ultimately worth all the effort we put into the online space? Jacob's Pillow Dance Festival presents their recently launched online exhibit Dance Interactive, a collection of videos from 1930s dance pioneers to today's most visionary artists. Looking through the lens of crafting "inspiration", this webinar will help you define for your own organization what that catch-all term "engage" really means and the greater challenge of how to measure it.

Panelists:

Connie ChinConnie Chin is General Manager of Jacob’s Pillow, an international dance festival, school, archives, community programs, and National Historic Landmark, which recently was awarded the 2010 National Medal of Arts. At the Pillow, Connie’s special projects have included Virtual Pillow, the Nonprofit Finance Fund's Leading for the Future initiative funded by the Doris Duke Charitable Foundation, and the Wallace Foundation’s Leadership and Excellence in Arts Participation initiative. She has consulted as a Peer Advisor for the Massachusetts Cultural Council, and served on grants panels in Connecticut and Westchester. Prior to the Pillow, she was in brand management at Kraft and Ocean Spray; and has also worked at the San Francisco Ethnic Dance Festival and New York Foundation for the Arts. As a dancer she has performed with Bill T. Jones, Jawole Willa Jo Zollar, Muna Tseng, Sincha Hong, Ze'eva Cohen, and others. Connie holds a B.A. from Harvard College and an M.B.A from Yale School of Management.

th_LisaHeadshotBlueLisa Niedermeyer is an independent consultant currently managing digital projects for Jacob's Pillow, home to America's longest running international dance festival. Lisa also serves on the advisory board of Movement Media, a NYC-based organization that empowers dance artists as curators, creators, and strategists of media. Past project highlights include working with the online marketing team at Soundwalk, an international media firm specializing in sound art and iPhone audio tours, as well as collaborating with Jane Comfort and Company (with whom she performed for 7 years) as digital content director for the company's 30th anniversary rebuild of their website.

Aluminum Foil Stage Curtains & Other Oddities

While cruising the net, trying to find the latest and greatest when it comes to arts management and technology, I tend to run across some pretty strange things. They often don't fit into the realm of the arts management focus of our blog, but dang it, they're just too awesome to keep to myself: I

The most stunning stage curtain, ever.

Artist Pae White has created for the Oslo Opera House what could arguably be the craziest main stage curtain to ever grace a stage. White scanned a piece of crumpled aluminum foil and then used a computer aided loom to weave the curtain out of different colors of cotton, wool and polyester. When standing up close, one can see the individual threads, but stand even just a few feet back and well.....well, just look at the picture below:

Image via www.feelguide.com

I went to Barcelona, and all I got was this crappy mini replica of myself.

BlablabLAB's Be Your Own Souvenir is a far cry from some of the cheap junk that you'll find at most souvenir shops. The group hacked a few Kinects, and with the aid of a 3-D printer, gave tourists on Barcelona's La Rambla Street the chance to scan themselves and create their own miniture statuettes. Check out the video below to see some of the results:

I

Theater? We don't need no stinkin' theater!

Ok ok, I'm sure that was not the sentiment that Urbanscreen had when they set out to make WHAT IS UP?, a virtual site-specific theater piece. The piece is a pre-recorded performance, projected onto the wall of a typical dutch dwelling house in Enschede, Netherland. What makes this a projection a site specific piece, also called Lumentecture, is that the projection perfectly lines up with the architecture of the building. Using this technique, Urbanscreen creates an optical illusion of the building's walls giving way to a hidden theater within. Watch the trailer below to get the full effect:

Need a new ticketing system?

Some folks have had difficulty opening the report within the Firefox browser. We are working to resolve the situation. In the meantime, you can right-click on the link and select "Save Link As" to download the report to your computer.  You can view the report without issue via Chrome, Safari or Internet Explorer. Thank you for your patience.

Click to access the 2011 Ticketing Software Survey.

Click here to download the survey report. Photo: Gyorgy Kovacs via Flickr.

The 2011 Ticketing Software Satisfaction Survey Report is now available! In it you can find information on the most popular ticketing systems for organizations of your size, rankings of popular features and functions, and a 5-step guide to choosing a ticketing system, complete with questions to ask vendors.

Based on feedback from last year's survey, we added several questions to this year's survey:

  • questions regarding new technological features, like mobile and social media integration
  • questions differentiating web-based vs. desktop software (hosted on the client’s computer or server)
  • question about ticket consortiums and outsourcing

Key Findings: There were several findings of interest that resulted from the study:

  • Universally, organizations choose online sales (91% of respondents) and credit card processing (90% of respondents) as the most critical ticketing system functions.
  • Approximately 1/3 of ticketing software users indicated that they had inherited their current ticketing system from a previous employee--they had no role in choosing the system they are using now.
  • About 30% of organizations outsourced or shared in a consortium at least one aspect of their box office operations, either for online sales, phone orders, walk-up sales, or discounts.
  • Organizations classified as "small" and "mid-sized" (budgets under $3 million) indicated the most important factors in their software choice were price and user-friendliness, while "large" and "very large" (budgets over $3 million) prioritized customization and specific functions and features.

If you are a ticket vendor, box office manager or staff member, house manager, business manager, executive director, board member, marketing staff, or anyone else who has contact with a box office ticketing software system, then this report is for you.

Download the survey report today!

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Mobile Audience Participation with Jonah Bokaer and the Ferst Center

Audience interaction has become a pretty major trend this year and arts organizations around the country are experimenting with different ways to engage their audiences. But how does one go about making their experience a participatory one? Artist Jonah Bokaer and the Ferst Center for the Arts at Georgia Tech decided to approach the issue using mobile technology. Jonah Bokaer is an award-winning choreographer and media artist participating in the Ferst Center's first ever year-long dance residency program, ARTech. Jonah worked closely with students from the Georgia Tech Music Technology Program to develop MassMobile, a smartphone app that acts as an interactive platform for audience members to participate by affecting the stage in different ways. On April 2nd, MassMobile will premier with Jonah's new work FILTER at the Ferst Center.

I had to opportunity to speak with Jonah as well as Stephen Garrett, one of the graduate students on the MassMobile development team, and dancer Adam Weinert, who can be seen in the sneak peek video at the end of this post.

XY Coordinate

Where did the idea to include the audience in the performance, through a mobile app, come from?

Jonah - Well, in 2004 I made a work called RSVP, which planted 12 cellular devices in the audience. We used those devices and their ringtones to create the music for the piece. And that was engineered from offstage by the composer. But, when doing some initial research down here and planning this production called FILTER, I wanted to put forward the idea or the proposal that there could be interaction or intervention even, with the show.  And maybe Stephen can take it from here, but we spoke with Jason Freeman and the Ferst Center and this relationship started.

Stephen – Yeah, and I think Jason’s idea, who is my advising professor on my master’s project, was to create a system that allowed for a rapid deployment of audience interaction devices through peoples’ mobile phones. So the idea came from Jason through some previous mobile development work and with several other projects, to create an iPhone and android application that will allow any type of input that the phones will allow. Whether that be an accelerometer, motion data, text messaging, touch data, drawing…anything that the phone will accept, to try and incorporate that into the performances in some way.

What are some of the direct ways that the audience is affecting the performance through MassMobile? Does it affect the lighting or are there sound elements that change?

Jonah - Well, one thing I just want to clarify is that this production will premier in it’s full form here in Atlanta on April 2nd. So we’ve had a six or seven day production period in Avignon France and we premiered the choreography, but MassMobile and these technological components have not yet been unveiled and actually this week we are holding a workshop with invited public to interact with it further.

So in terms of how the audience affects the performance? We’ve identified four ways for potential interaction. In particular I wrote in one section of the performance which is very much open-ended and is a 9 minute section which can basically be reconfigured a bit.  Specifically the lighting is influenced. We worked closely with Aaron Copp, who is my lighting designer, to integrate that into the performance.

Stephen – And certainly MassMobile itself, the way that the app can interact with a piece, is not set in stone. It’s a creative conversation that is always happening. But specifically for this piece, for one of the sections that involves interaction during the pre-show, the audience is quite literally plugged into the lighting board through their app.

The actual technical details of the connection is that the mobile app is connected through a client server relationship to one of our servers here at Georgia Tech. Then there is a laptop that sits in the lighting booth that constantly pulls for information. Based on what items people have selected in the app, the laptop is connected directly to the lighting board and will instantly turn lights on and off. You can change color palettes and things like that pretty much instantly.

Did you build MassMobile specifically for this performance or is this a platform that could be used for other performances/performers?

Jonah – I would almost say that it is still in progress. But, you know, Aaron Copp and I have known each other since 1999 and have been building work together for a long time and often in our creative discussions we would say, “Is there some way to interface or interact?” As opposed to working with just video or with sound, lighting is so integral to these performances that MassMobile seems like a natural fit. I think that for light and choreography I am working in very particular ways. For larger applications of MassMobile I know there are many options.

Stephen – So MassMobile itself is the platform and the app, and is still in pretty active development. Working with Jonah and his FILTER has been a great way to beta-test the app and see it grow to more of its current capacity. My professor Jason Freeman already had the plan to use the application in a live music notation work with saxophone where the audience could directly affect the notes that the performer is seeing onscreen. So there are other uses for MassMobile in the arts imaginable.

Could you speak to the importance, for you, of having participation from the audience?

Jonah – Well, I should say that my degree is not in choreography, it is in media and visual arts. For my thesis I focused on the myth of interactivity and focused on a lot of mid to late video work in the 1980’s and 1990’s. My sense was that there is a certain parallel between what we could call this myth with interactivity with video, but also with performance.  Just because it’s time based, it’s not necessarily interactive. This is one area of focus of mine in terms of creating performances.

I guess the impulse to say that an audience could interact, is still pretty much in progress. So far, at least in this stage in the piece, we’ve only had pre-show interaction. It’s kind of an open question.

I think some major conventions of theater are called into question, for example having the phones on during the show, the light of a cellular device on in the theatre. Some artists would consider this distracting, but in this case we are actually inviting it.  There are certainly questions of attention and attention span. We’re sort of walking into this project and saying that it is assumed that this will be unusually structured.

So why create such an unconventional performance? Well really, the participation is a part of why we wanted to open this out. Because instead of really disrupting or undermining a performance, we wanted people to be able to engage and help the author.

Stephen – The way we’ve enabled that interaction is a very direct and literal effect the audience can have with the lighting of different parts of the stage. [The pre-show] is an opportunity for people to come in and the curtain is open and they can see the initial set and it gives them a chance to explore. Our hope is that creates a deeper and more meaningful bong throughout the rest of the performance. That [the audience] has really explored the set and can experience it on a different level.

In addition to the interaction between the viewer and the stage, do you think that this program will cause the audience to interact with each other?

Jonah Bokaer (left) and Stephen Garrett (right) do a run-through of MassMobile

Jonah – The way that we piloted MassMobile was to have six mobile devices distributed internally to members of the creative team, producers and close colleagues over the course of a few days. I did note, on a couple of occasions, the social interactions that would occur person to person. Maybe Stephen would like to address any interactivity within the platform itself.

Stephen – We did see people that were using the app that were sitting next to each other sort of communicating in person and coordinating their efforts, but at this moment that’s not something we’re doing. [Interactivity within the platform] is something we are looking at in the future of MassMobile. More specifically looking at how do we enable or make sure that people have their own voice in their interactions with the performance.

From a performer’s perspective, what is it like working with something like MassMobile?

Adam – From a performer’s perspective, I think what excites me most about this kind of initiative is that as a performer we’re always looking for new ways to engage the audience and make each articulation of the performance event unique and special and fresh. I think that MassMobile can be a unique way to do that.

The other thing I really appreciate is how we’re using this mobile technology and multimedia to make more personal the performance. Which I think is rare and hard to accomplish.

If you live in the Atlanta area I highly recommend heading over to the Ferst Center for the premiere of FILTER on April 2nd. You can find more information about performance times and tickets at the Ferst Center's main website here. Until then, he is a sneak peak of dancer Adam Weinert and MassMobile.

MassMobile App Sneak Peak from Ferst Center on Vimeo.

Instant Encore: Classical Music goes Mobile

Margo Drakos, co-founder and COO of InstantEncore
Margo Drakos, co-founder/COO of InstantEncore

Margo Drakos is a woman on a mission. The co-founder and COO of InstantEncore wants to take classical music directly to its audience via a host of online services, including a digital strategy package for powering custom websites for organizations, a website builder for artists and the development of mobile apps. Recently, the company has been busy building custom mobile apps for Android, iPad, iPhone and all smartphones. InstantEncore’s mobile apps have previously been featured on this blog in Tom’s article 10 Arts and Culture Mobile Apps from 2010.

apple-interface-250wInstantEncore currently powers about 100 iPhone apps and 50 Android as well as hosting mobile web apps, which make an organization's website functional on a mobile phone. Their platform powers the app for the popular YouTube Symphony Orchestra, which, at over 125,000 downloads, and beats both the Taylor Swift and Linkin Park apps by about 90,000. Instant Encore also hosts the apps of notable organizations like the NY Philharmonic, Chamber Music Society of Lincoln Center, Cleveland Institute of Music and Houston Grand Opera.

I talked with Margo recently to catch up on Instant Encore's latest endeavors.

What is InstantEncore? InstantEncore.com is a classical music platform that enables artists and arts organization to harness the power of technology to connect with their fans anywhere, any time. We are the infrastructure! We have created the only classical music-specific digital asset management system that essentially allows our Partners from a broad spectrum of the performing arts world to enter digital content – event listings, ticket selling, audio recordings (streaming, download, public or private), video (live or on-demand), news, blogs, and photos - one time, and have all of their content published in real time to their own website, mobile apps, Facebook or Twitter accounts.

instantencore1 How did the idea for InstantEncore come about? Two things happened: I was playing cello for a living and I had sort of grown frustrated with the disconnect between musicians and the audience, where the field was going, and how technology was disrupting the traditional models. I felt passionate about re-personalizing the concert experience without losing artistic integrity.

An InstantEncore concert card offering a music download.

An InstantEncore concert card offering a music download.

Meanwhile, I had the pleasure of meeting some wonderful engineers and they had a really powerful search engine specific for classical music that resulted in a high-end jukebox called Maestro. It had originally been created to help catalog vast CD collections, like that of our chairman/CEO. I was talking to them about how sometimes as a performer you would go to a live event and afterwards people would say “I loved the concert. How can I hear it again? How can I get a recording?” And of course I was always trying to sell some unrelated CD. So I talked to these engineers about this predicament that a lot of musicians always find themselves in, and so we actually created this concept of the “Instant Encore”—where you can take a card at the concert, go home, and download the content that you just heard.

How has InstantEncore evolved from the days of concert cards to now? Instant Encore started with a very powerful search engine that had organized and standardized all classical music meta data, and our objective was to build the tools that would enable fans to connect with the music and artists they love, in a personal, immediate way. We wanted to leverage technology to extend and enhance every aspect of the live concert experience. We are committed to providing the 21st century tools that will save organizations time and money by automatically or quickly powering their digital assets to connect with fans and engage sponsors.

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How does the Instant Encore component fit in with an organization’s existing social media presences and organizational website? Our goal is to streamline redundancies and save resources. Right now, you have a lot of people that are trying to update their website, spending a great deal of time developing a content management system internally instead of spending development time and resources on the front end. Then there is the mobile space--if an organization does not have a good web-browsing experience from a smartphone, people will close the site. Then organizations are manually pushing content that is often a PR push to Facebook and then to Twitter as well. So there’s a great amount of time and effort in trying to maintain all these very necessary social network platforms.

Obviously details about classical music can be a nightmare to organize or for data entry. We have a very standardized way—unless it’s a world premiere, it’s all in our search engine’s system. For example, if you start to type in “Beethoven Symphony No. 5”, it’s going to have the opus number and the key and all the movements and you just click on that and it’s automatically transferred. So, you’re never entering all that information yourself, which is 1) time-saving and 2) tagged at the most specific level, which allows people that are not looking specifically for you to find you and you that already know you and want to find you to customize their experience.

Our system is set up so that you as a Partner can enter an event listing in moments in our secure Control Panel. By that one simple event creation in our content management system, it updates in your website with our webbuilder or more advanced API (Application Programming Interface—see the end of this entry for more information). posts to the partner’s social networks, mobile apps, etc. You can do a host of different things—tag your YouTube channel. You can manually upload music for streaming or download purchase. Or you can create a private download code campaign for donors or concertgoers. One of our most valuable features is this web crawler that goes through hundreds of RSS feeds and finds articles specific to arts organizations and tag any article from newspapers or blog. This can automatically appear in your app or website as the latest news, so you’re not having to physically manage your app or site but your content is current.

The music player feature on InstantEncore's Android app (left) and the events feature on InstantEncore's iPhone app (right).The music player feature on InstantEncore's Android app (left) and the events feature on InstantEncore's iPhone app (right).

So basically it’s just a one-stop shop. It’s a digital asset management system where you come to enter your content in one place and it goes to all the platforms that you’re using. We’re just an aggregator and publisher of that content… Our concept was that it should be something that a two-person organization can use our tools and manage and have a very robust, beautiful integrated social media presence or an organization with a budget over 10 million can use the same tool.

Regardless of all the features you offer, many organizations might have trouble getting the rights to use pieces of music or convincing players that a mobile app is somewhere the music should be. What are some of the arguments you can make to convince them that this is something worth doing? I come from the musician/recording side of things, am a current member of the AFM and as a child was a member of AFTRA and SAG, so I certainly appreciate where the musicians are coming from. What I think is important is that, fortunately or unfortunately (however you want to perceive it) we’re in a new period that is such disruptive change, brought on in part by technology and change is always painful. There are new great opportunities but the existing models and the days of residuals in the way that we used to know it, at least right now, are not there. I think it’s really important to actually be very upfront about this. Artists are highly intelligent people and creative people and have wonderful ideas to bring to the marketing and development side of the business. I think it is so important that everyone be a stakeholder charting this new world together.

I think part of this is taking a holistic approach and saying that there are certainly a group of people that are going to want a physical CD’s and there’s people that are going to want to download content. But there’s a certain group of people know who just want what they want, when they want it. We see from our stats that music or videos are increasingly having a very short shelf life. People will often want to hear a new live recording over and over and then they move on and that is it. I often say to my friends and colleagues that you have to have some faith and work together to try things. Every community and every audience is different, but if you don’t have the tools to even explore or try things, that’s very challenging. I think mobile is so essential. People will be accessing the internet via their mobile devices more than from a computer within the next few years. If you don’t have a good user experience to access your content via mobile or any content in it, in my opinion, I think it will be very, very challenging.

You mentioned that you are focusing your research efforts on return on investment in digital media and how orgs can get sponsorship for their technology initiatives. Can you tell me more? Why should anyone care about social media and an integrated digital strategy? Why should anyone care about having a mobile app? I’m a very “nuts and bolts”, frugal person. When I look at some of the organizations that I work with and see how much they’re spending on print material and yet they don’t want to spend a few thousand on a mobile presence, or want to wait a few years to see where this mobile thing goes, I think it is quite alarming. Showing people the return on investment is critical for them to care.

Many arts organizations' apps are sponsored by corporations or foundations.

Many arts organizations' apps are sponsored by corporations or foundations.

Many organizations we are working with have packaged a digital or mobile sponsorship package and in many cases, new donors or people who were not previously interested in sponsorship at a significant level, are excited to be part of new technology, sponsoring live video streaming on websites and mobile platforms and much more.

It’s built into our platforms—ways for people to feature sponsors, going through their audience to create new audiences, etc. What I’ve found is that I’ve been pushing organizations to think outside of their printed program with a printed logo and think, how can we think outside of the box and take the old ways that we used to monetize and seek corporate sponsors and take this into the digital space? Some organizations have come up with some fabulous things. Whether it’s embedded streaming announcements featuring sponsors, ad spots with sponsors, getting grants to cover new educational and audience development initiatives—various things. They’ve been able to monetize this in new ways, from new sponsors (not cutting out of other things).

I am very excited that Telstra, the telecom company in Australia, hired us to create a premium custom app for the Sydney Symphony that will include live video streaming of ten concerts in their mobile apps and website. This is a win-win for everyone.

How should arts organizations approach technology? There are so many platforms out there, there is so much information and everything’s changing so rapidly. I remember launching the app with the New York Phil and at that time, apps were still—people thought “what the heck is that?” So, the most important thing is to integrate digital media strategy into organizational strategy—into every aspect of decision-making across all departments. It involves PR, it involves marketing, it involves development, it involves operations, the audio recording department, musicians—absolutely everyone. I think that buy-in is essential. I think one of the most important things is just to start small and get permission to try something. If it doesn’t work, don’t let it validate that “this is never going to work” and if it’s a home-run, that doesn’t mean that it’s going to work the next time. It’s important to look at just getting started but with a clear, integrated strategy approach. And really, actually, there’s a lot of fear sometimes when it comes to technology and I think part of what’s been fun to see is that oftentimes, it’s a lot more fun than people necessarily anticipate and I think that that’s been a really rewarding part of what we’re doing.

When Thomas Hampson made his recital available for download and Performance Today, Minnesota Public Radio, and European Public Broadcasting Union announced it on air. We read the comments from people from around the world—from United Arab Emirates, to Germany to California to Wisconsin—about how that music impacted them and how grateful they were for that. I was very honored and proud that some of our tools could be helping to connect the power of his voice and his artistry globally in a way that’s never happened before. I think that’s really what it’s about and instead of feeling more protectionist, as scary as it feels, to embrace democratized access in this engaged age.

More info on Maestro API:

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Opera by You: How to crowdsource a production

By this point we’ve all heard about crowdsourcing. It's a way to outsource a project and let a large group of people create it online. (See video at the end of the post for a fuller explanation, complete with animated fish.) We’ve heard about crowdsourcing logo designs, requests for proposals (RFP's) or even determining which paintings to show in an exhibition. But how about an full-length opera? Well, one company is crazy enough to try it.

The Savonlinna Festival in Finland has been developing an opera through the collaboration platform wreckamovie since 2010. The Opera by You initiative has been developed in five phases, some of which overlap. First, the crowd collaborated on a plot and name for the opera in July 2010. They decided on the title Free Will and the following plot, as described by Paivi Salmi, Project Manager of Opera by You:

God has had enough of all the misery that people are suffering from and calls a meeting with the angels. They decide to send a few dead geniuses back to Earth to make things better. They are supposed to make a huge difference in science and art and create world peace. The geniuses are Joan of Arc, Oscar Wilde and Wolfgang Amadeus Mozart.

Second, writers began work on the libretto (or script) to the opera. The process is halfway completed and is set to be done in May. Third, the composers in the group began setting the words to music in September. Fourth, the project coordinators launched the visualization plan. Salmi described the process.

Visualization means to us creating the concept of “environment” on the stage: the era of the opera, stage sets, wardrobe, lightning etc. We have decided together with the community that the story of Free Will will take place in our modern time and now we proceed on deciding how the different scenes look like visually.

Visualizations of Hell from Opera by You
Visualizations of Hell in the year 2012 from Opera by You

The libretto, composing and visualization plans are set to be ready at the end of May 2011. In the last phase, the whole concept will be moved to the hands of the Savonlinna Opera Festival for production, and that is where the crowdsourcing will end when it comes to the live opera production. The opera will be produced during Savonlinna’s 2012 summer festival season. The crowdsourcing will continue in that the existing community within the wreckamovie platform will work with the current plot, creating an animated movie version of the live opera. To see the opera creation in action, visit http://operabyyou.wreckamovie.com.

Paivi Salmi manages the web community creation process as well as the marketing and community partnership initiatives. I caught up with Salmi and asked her about the collaborative process of crowdsourcing the opera.

How did this idea originally come about? The Savonlinna Opera Festival has been frontrunner in developing opera genre in Finland. We have had several projects for instance for creating operas for kids. This spring we will again launch this kind of project where kids create opera as part of their normal school work. The Savonlinna Opera Festival has had several Finnish world premieres with quite unusual productions. We are actively searching new ways of reaching new audiences for the opera and also new ways of creating the opera. So in the spirit of “Web 2.0,” we decided to try the collaborative product development or crowdsourcing in the web also in the field of the opera.

How did you choose wreckamovie as the platform to create the opera? The wreckamovie platform provides the basic tools for collaborative discussion and working. It is also well-known in the Europe at least and already has lots of members interested in collaborative working on the web. We also plan to create an animated movie about the plot of our opera and for that second phase of the project, wreckamovie will the best available tool.

With so many people collaborating on one project, how do you select the best ideas? How do you deal with differing opinions on the direction the project should take? We have five operatives in the team who are experienced opera creation professionals (a script writer, a stage director, a composer, a production specialist and a visualization expert) who will guide the creative process in the web. Their task is to select best ideas, give the "developing” tasks for the community.

Opera by You Community Members by Country
Opera by You Community Members by Country.

Who are the people collaborating on the project? Do you know the make-up as far as country, age, and profession? Do most have an artistic background and collaborate on areas of the project they specialize in? When it comes to age, they are average 35 years old, mostly motivated by composing and visualizing. We don't collect any information about their profession or education, so we do not know if they already are professionals in the field of opera or classical music.

How do you plan to distribute the opera once it is produced at the festival in 2012? Will the footage be available online, recorded or streaming? The opera will be performed 3 times during summer 2012 in the Savonlinna Opera Festival. If some opera house is interested in the project, we will naturally export the production. We plan to make footage available and also animated movie which will be distributed online. The project was launched at the Opera America annual meeting in L.A. last June.

How are you addressing intellectual property issues for the contributors to the project? Every member has to sign user agreement and accept Wreckamovies terms of use where the member gives all rights to the project. So there will be no intellectual property issues.

What has been the response from the online community and the opera community at large? The community has been growing steadily, but only certain members are active in all "production lines". It goes so that some are writers, some others composers and some only interested in the visualization part. But mainly people are very excited and willing to work "for free". We also want make it easy to just anyone without any classical music or opera experience to participate to the collaborative work. We have reached a very good visibility to our project in the internet. For instance in the launch phase of the project there were lots of articles in online media for instance in Latin America, India and Europe. The larger opera community has been very interested and curious. We have been asked to present the project in several conferences and seminars. People are also very interested in the process itself--how has it been ”structured” etc. within opera community but also in the larger community of art, theatre and even social media.

Here's a more detailed answer to the question "What is crowdsourcing?"

Make your Voice Heard!

Click to access the 2011 Ticketing Software Survey.

Click here to take survey. Photo: Gyorgy Kovacs via Flickr.

The 2011 Ticketing Software Satisfaction Survey is now live! Now in its second year, we designed this short survey to see how satisfied arts and cultural organizations are with the ticketing software products they are currently using. The survey will close on February 18, and results will be sent to survey participants in April 2011.

Many ticketing software vendors have used the results of last year’s survey to find out what is important to arts and culture managers. This survey is your chance to tell them, and the field at large, how satisfied (or not) you are with your current system.

If you are a box office manager or staff member, house manager, business manager, executive director, board member, marketing staff, or anyone else who has contact with a box office software system, then this survey is for you!

Fill out the survey today!

And please share with colleagues by clicking the "ShareThis" icon below.

Fair Use of Dance-Related Materials: A Discussion

In response to CAMT's "Social Media, Video Footage and the Law" white paper, Lisa Niedermeyer from Jacob's Pillow Dance Festival contacted us with a related video about fair use as it relates to dance-related materials. As the white paper mentions, fair use can be a nebulous concept as far as what, how, and how much copyrighted material can be legally used. The video is a more detailed discussion of The Dance Heritage Coalition's published statement "Best Practices in Fair Use of Dance-Related Materials". It features curators, archivists, documentary filmmakers, librarians and other collectors of dance-related materials discussing what they currently regard as reasonable application of the Copyright Act's fair use doctrine.

What you need to know about viral video and the law

Social Media, Video Footage and the Law report from Technology in the ArtsTechnology in the Arts has just released a publication reviewing legal issues surrounding using video footage online. (Access the PDF publication here.) Whether you are in marketing, development, education or operations, chances are that you will encounter some kind of contract or legal issue involving performance footage, either online or offline.  This white paper serves as a survey of current industry trends and practices, as well as a guide to those exploring the ever-changing landscape of online media and the intellectual property and union issues associated with it. While nothing can replace the advice of a good lawyer on legal issues, this guide can alert you to potential problems while you are planning online media campaigns involving performance footage.

Do you have a story about issues you've had distributing performance footage online? Please share below.

Technology as competition for the arts

I recently watched Ben Cameron speak at the Emerging Leaders Conference at American University. He addressed the role of technology in the arts--that the internet was seen as the panacea for marketing but now it brings 6,000 competitors to our patrons' attention every day. (see below for similar address by him at the TEDx Conference) Ben Cameron at TEDx

In the Tech in the Arts blog, Corwin and I often talk about the ways technology can enhance and promote the arts. But we don't talk as much about the competition that arises from technology. As a field, arts professionals tout technology as the future of the business, and some of us embrace it. But as much as it is our friend, it is also our competitor.

I’m not suggesting that database software, mail-merge, and online information-capturing haven’t saved hundreds of hours of work and made life generally less tedious. But it has also made entertainment more accessible and available than ever before.

I've spent my first year in graduate school at Carnegie Mellon researching how arts professionals view and use video footage. There's much concern about video of performances competing the performances themselves, especially amongst the artists themselves. And I suppose there's a way to protect your organization against that--just don't produce video. And that's the route many smaller organizations take, when faced with musician's union fees or the reticence of an artistic director, or even just not being able to get a straight answer from the legal department. But then there’s competition from other arts companies, and entertainment industry. In many ways you can't protect your organization against the wider world.

People are getting used to consuming their entertainment in the comfort of their homes, or accessing it on the fly from mobile devices. They get it on demand. They get it personalized.

I still think the live arts add so much value to society—I wouldn’t be in the Master of Arts Management program or writing for this blog if I didn’t. I feel strongly that live arts have a lot on technology: the uniqueness of audience interaction, connection with large groups of people simultaneously, the shared experience of a story, and so much more.

I know I’m not the only one that feels that way in my generation. But I also feel like I’m in the minority. For every person like me who can recognize a Bach fugue or would much rather go see Il Trittico than Letters to Juliet, I know that there are probably 10, 25, maybe 100 other 26-year-olds out there who are happier consuming their entertainment solely via Glee on Hulu or playing Rock Band.