The Covid-19 pandemic has drastically disrupted all business sectors, including the arts, culture, and entertainment industries. Unfortunately, the Covid-19 pandemic’s impacts are far more permanent for an audience-oriented industry that requires a high level of engagement. The business model might be fundamentally changed and there will certainly be a shift in how content is produced and consumed. While lockdowns and social distancing measures to contain the pandemic have had a huge impact on the traditional movie industry, the video streaming model seems to be the greatest beneficiary in this difficult time as people are isolated at home, which is the ideal condition for binge-watching. This white paper looks at the status of the streaming industry before and after the first Covid-19 outbreak.
White Paper Wednesday: A Guide to Navigating Google Analytics
Insights into Google AdWords for Arts Managers
White Paper Wednesday: RFID Technology in Museums
White Paper Wednesday: Computer Software and Online Technologies to Deepen and Grow Board Engagement
White Paper Wednesday: Digital Badges
White Paper Wednesday: 2015 Ticketing Software Satisfaction
White Paper Wednesday: Making Decisions with Data
White Paper Wednesday: Wearables and the Performing Arts
In 2014, Google Glass had emerged as the leader in wearable technology available on the market. Today, while Google Glass has receded to the fringe of conversations about Augmented Reality and Virtual Reality, wearables have re-entered the mainstream consciousness, and wide-spread adoption feels inevitable.
These trends considered, today's featured white paper from 2014, Performing Arts in the Wearable Age by Thomas Rhodes and Samuel Allen, is a fascinating look back at predictions and projections from just two years ago.
While many things have changed since 2014, this paper's focus on current uses of wearable technology, future implications, opportunities and concerns for performing arts organizations are as useful as ever. The authors' discussion of the hardware specs of wearable devices is particularly nuanced. Equally relevant are the various uses and exciting windows for wearable implementation in music, theatre, and beyond.
While many of the projections cited in this publication might not hold water today, today's current events indicate that widespread adoption of AR/VR is near. From Pokemon Go to continuing developments in Oculus, it is clear that arts organizations will soon have no choice but to confront this exciting and game-changing trend.
Banner image by Dan Leveille via Wikimedia Commons, licensed under Creative Commons
White Paper Wednesday: Navigating the Cloud
At the time of this paper's initial publication in 2014, 96% of US adults relied on the cloud on a regular basis. It is safe to say that cloud based computing has only become more common in the last two years, and it is important for arts administrators and technologists to understand the basic functionality of the cloud now more than ever.
White Paper Wednesday: Using Spatial Data
White Paper Wednesday: Silicon Valley Philanthropy
New Whitepaper: RFID Technology In Museums
New Publication: Silicon Valley Struggle
In the 21st century, wealth is beginning to concentrate in new fields like technology as opposed to traditional industries. With this in mind, how can arts organizations go about soliciting financial support from this new class of wealthy-elite? This white paper by Jennifer Moreci answers this question by looking at current patterns in philanthropy and specific strategies for engaging donors in Silicon Valley. Read the full report here.
How Technology Can Support Artistic Collaborations
As technology continues to shrink the world we live in by bridging communities across the globe, collaborations between artists separated by space are becoming more common. In this white paper, AMT Lab contributor Nora Fleury looks at the ways new technologies are influencing this increased collaboration. With a specific focus on team communication applications and cloud-based document sharing systems, this is a useful resource for managers struggling to foster communication between artists separated by geography. Click here for the full report.
Need a new ticketing system?
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The 2011 Ticketing Software Satisfaction Survey Report is now available! In it you can find information on the most popular ticketing systems for organizations of your size, rankings of popular features and functions, and a 5-step guide to choosing a ticketing system, complete with questions to ask vendors.
Based on feedback from last year's survey, we added several questions to this year's survey:
- questions regarding new technological features, like mobile and social media integration
- questions differentiating web-based vs. desktop software (hosted on the client’s computer or server)
- question about ticket consortiums and outsourcing
Key Findings: There were several findings of interest that resulted from the study:
- Universally, organizations choose online sales (91% of respondents) and credit card processing (90% of respondents) as the most critical ticketing system functions.
- Approximately 1/3 of ticketing software users indicated that they had inherited their current ticketing system from a previous employee--they had no role in choosing the system they are using now.
- About 30% of organizations outsourced or shared in a consortium at least one aspect of their box office operations, either for online sales, phone orders, walk-up sales, or discounts.
- Organizations classified as "small" and "mid-sized" (budgets under $3 million) indicated the most important factors in their software choice were price and user-friendliness, while "large" and "very large" (budgets over $3 million) prioritized customization and specific functions and features.
If you are a ticket vendor, box office manager or staff member, house manager, business manager, executive director, board member, marketing staff, or anyone else who has contact with a box office ticketing software system, then this report is for you.
Download the survey report today!
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Fair Use of Dance-Related Materials: A Discussion
In response to CAMT's "Social Media, Video Footage and the Law" white paper, Lisa Niedermeyer from Jacob's Pillow Dance Festival contacted us with a related video about fair use as it relates to dance-related materials. As the white paper mentions, fair use can be a nebulous concept as far as what, how, and how much copyrighted material can be legally used. The video is a more detailed discussion of The Dance Heritage Coalition's published statement "Best Practices in Fair Use of Dance-Related Materials". It features curators, archivists, documentary filmmakers, librarians and other collectors of dance-related materials discussing what they currently regard as reasonable application of the Copyright Act's fair use doctrine.