This week, AMT Lab has been investigating what lessons arts organizations can learn from sports as they seek to provide engaging digital experiences for audiences. The National Basketball Association (NBA) is the most prestigious and well-known basketball league in the world, making it imperative that they continue to engage their fans during the pandemic while securing revenue from broadcasts. They found solutions that would permit fans, specifically younger generations, to continue to interact with each other during the games—something that arts organizations could apply to their virtual performances.
What Arts Organizations Can Learn From Sports: La Liga
As arts organizations look to provide digital experiences to engage audiences, there are lessons to be learned from sports leagues that have restarted seasons and successfully broadcast them to international audiences amidst the Covid-19 pandemic. One example is La Liga. The Spanish league most commonly known as La Liga is one of Europe’s top five soccer leagues. The 2019-2020 season kicked off on August 16, 2019 and was set to go until May 2020, but as the world—and Spain specifically—saw the rapid growth of Covid-19, the league was temporarily suspended. With the campaign entitled #BackToWin, it was the second major European league to resume, with no fans in the stadium and strict safety guidelines. To make the matches a marketable product from an entertainment standpoint, broadcasters experimented with AR “fans” and artificial crowd noise. A spike in La Liga’s international viewership reflects not only the fans’ desire for the return of live sports, but also the value of the product La Liga and its broadcasters were able to create. As sports—and the arts—look for ways to perform virtually, La Liga offers an example for how to do so successfully.
What Arts Organizations Can Learn From Sports in the New Normal
So why sports? Although the general perception of the sports industry focuses on teams and their players, the sports industry encompasses a vast number of stakeholders that affect the state of the industry. The industry is made up of a complex web of live sporting events, food stands, media rights, and brand sponsorships. Most importantly, as with the arts, fans and audiences play a key role when it comes to analyzing the state of the industry. Unlike the situation for arts audiences, the global sports market is growing and expected to continue to grow due to esports, an increase in the number of internet accessible devices and the advent of 5G. What opportunities could this offer arts organizations looking for digital innovations to reach audiences?
How Do You Compare in Digital Fundraising?
AMT Lab is researching emerging digital fundraising tools so that arts organizations can, hopefully, take a bigger part of the 14% increase in online giving. With $380 billion dollars of giving in the USA in 2017 and more people than ever giving online, the future of fundraising is changing before us. And don't be fooled -- the majority of the online donors were older than 49 years old. To understand how the arts can maximize current and emerging fundraising opportunities, a benchmark of what is happening in the field today is underway.
Expanding the Dialogue with the CultureCode Initiative
While the intersection of technology and the arts has always presented a series of exciting opportunities for us here at Technology in the Arts, the reality is many cultural and arts organizations find technology challenging. It can seem especially prohibitive to small organizations and individual artists who may lack expertise. The Arts Council England and Codeworks have developed an interesting forum to increase the dialogue between arts organizations and the developers of this intimidating technology, the CultureCode Initiative.
No definition fits the CultureCode Initiative better than the one straight out of their digital press release,
“The CultureCode Initiative is a series of free events designed to open up new opportunities for highly skilled developers, designers and assorted geeks to work collaboratively with cultural organisations and artists.”
Here’s why I find the idea of the CultureCode Initiative so fascinating: technology often overwhelms people and appears antithetical to cultural organizations that feel that new technology can make them obsolete. The CultureCode Initiative seeks to completely debunk that myth, as Tyneside Cinema Chief Executive Mark Dobson explains, “You don’t need to have any previous experience of digital to attend this event”.
The CultureCode Initiative’s website even states “you don’t need an IT department” to partake and learn from their events, and some are guaranteed to be "jargon-free". The advent of web 2.0 and the current culture of sharing absolutely everything via the internet has democratized information. The CultureCode Initiative, to me, is increasing accessibility and informing arts and cultural organizations know that it is possible and it is easy for them to join this discussion.
Most importantly, perhaps, the discussion is not meant to be in one direction. While most similar opportunities are aimed at instructing arts organizations in utilizing technology, the CultureCode Initiative encourages two-way dialogues, with events showing developers how they can take a new look at cultural organizations and how cultural organizations can reconsider their “digital assets”.
If you’d like to join the discussion live, their first events start early next week (Tuesday, February 21st ) and CultureCode ends with a huge twenty-four hour Hack towards the end of March.
If you don’t happen to live in the North East of England (where these events take place) you can join the discussion digitally by tweeting @Culture_Code.
Any of our readers going? Be sure to let us know your perceptions of the events – you can bet Tech in the Arts will be watching to see what cool solutions come out of the CultureCode Hack.
Building online community: sketchcrawl.com
Seven years ago Enrico Casarosa, an artist working for Pixar went on a pubcrawl. He writes that the spirit of community inspired him to create a community for visual artists that he called Sketchcrawl. The first Sketchcrawl happened in 2004 in over 20 locations in six countires. Since then, there have been 33 Sketchcrawls and the event has grown to almost a hundred locations in over 20 counties and now has a website sketchcrawl.com. The community now has over 3000 members and is still growing. At first, only Enrico was moderating, but Sketchcrawl has since grown to have numerous other worldwide administrators organizing participation and the community has strong leadership in both Asia and Europe as well as in North America.
A Sketchcrawl is a day predetermined thoughout the world, where artists young and old, professional and amateur pledge to sketch for anywhere from 20 minutes to 8 hours. The results of the event day are posted online for the whole worldwide community to see. There are some true gems in these online galleries. Participants speak of both the reward and difficulty of committing to draw for an entire day. They recount the lucidity that comes from a full day of observation and moving from subject to subject. They also comment on the difficulty of focusing their attention for so long. Side by side, these artists are creating a community through a shared experience and their love of art. Alongside their peers the collection of images lead us through a sense of movement throughout the day and objects and people that once were ignored as mundane become visible and interesting.
This community, built through a mutual love of the arts, is a strong sign of the growth of the arts online and should give the arts community at large hope for the future in the face of declines elsewhere. The next Sketchcrawl is on January 21, 2012. It is easy to sign up and there are also multiple social network sites for the community at large and for individual city groups.
Leveraging the Virtual and the Real
The art world is experiencing a virtual boom. A boom that began with the advent of the street view technology used by Google, which has now forayed into the world of art. Within the last two years, the Google Art Project has photographed, digitized, scaled, and organized some of the most famous artworks in renowned galleries and museums such as the Tate, the Uffizi Gallery, and the Palace of Versailles. Moreover, this digitization of famous artworks is not any mere reproduction; rather it is a reproduction of the grandest or perhaps the smallest of scales: gigapixel images.
Photograph by Amantini Stefano/4Corners Images
This technology has revolutionized the way we interact with art even though it can in no way be deemed an equal alternative to the real experience. The digitization of museums and galleries has captured their tangible and physical aspects, but not their essence. A visit to the Palace of Versailles will never compare to visiting a website. So the question begs to be asked whether this virtual experience guides, develops, and enhances our real experience. Does the virtual help the real? And what can arts organizations gain from this insight?
Detail from Sandro Botticelli’s Birth of Venus (from the Uffizi Gallery, Florence)
A visitor recently set off an alarm, a really loud alarm, in a museum in Basel when she got too close to an artwork. This encounter illustrates how a public viewing experience within the confines of a gallery or a museum can act as a barrier. More often than not, we are afraid to get too close to painting, even though we want to (with the exception of the aforementioned visitor, of course). We also feel the need to constantly move from one painting to the next until we reach a point of complete and utter visual saturation, perhaps even visual exhaustion.
In the virtual confines of the Google Art Project, we can get eerily yet brilliantly close to our favorite artworks on our very own laptops. We can see details that could not have been physically possible under any circumstances in a museum setting. We can also pause for as long we please and we can leave and return as we please. On a whole, a virtual art world as powerful as that of the Google Art Project enriches and builds upon our real experiences.
Detail from Louise Elisabeth Vigée-Lebrun’s Marie-Antoinette de Lorraine-Habsbourg, Queen of France, and her children (from the Palace of Versailles)
Yet, however exquisite and detailed the world of the Google Art Project may be, unlike the masterpieces it virtually showcases, it cannot boast of having attained perfection. An article in the Daily Beast highlights the fact that while the Google Art Project has enabled us to view artworks in a manner that is unprecedented, it is not clear whether we are seeing better.
In the same vein of thought, the author of a blog post in Freize argues that by bringing us closer to works of a bygone era, such as Caspar David Friedrich’s The Monk by the Sea, the Google Art Project has ignored the dynamism of the art world, where the concept of a masterpiece and the artist genius are constantly evolving. The post also mentions how Google is guilty of not explaining to us why certain artworks were, and still continue to be, worthy of the title of a masterpiece.
The Monk by the Sea, Caspar David Friedrich (from the Alte Nationalgalerie, Berlin)
For arts organizations looking to create a virtual experience, let’s analyze the advantages and the disadvantages. A virtual experience can create a longing and desire for a real, physical experience. The aforementioned article in the Daily Beast provides an interesting insight from the Director of MoMA about virtual outreach: the virtual presence and proliferation of art works housed at the MoMA actually compelled the true lovers of art to seek out the real. Consequently, the MoMA has had a twofold increase in attendance over the last ten years.
Another big advantage is increased accessibility to audiences around the world. But accessibility alone is not adequate and arts organizations should be wary of becoming just another collection of images on the World Wide Web. The aim is to educate people and generate interest, not pander to their aesthetic appetites. A virtual experience that is no different from a collection of images limits the potential of technology as a vehicle for education, discussion, thought, and reflection. Thus, arts organizations should look further than the potential of the online world as a visual cache because only then will they truly be able to leverage the virtual and the real.
Tech tools for your arts job search
After two years writing for Technology in the Arts, I am leaving the Center for Arts Management and Technology. The unfortunate part about being a graduate student is that you will have to leave a place you love after a certain number of years, and my number is up! Special thanks to David and the rest of the CAMT staff for making the last two years amazing, educational, and memorable. I am very excited about my new position with the data-driven arts and entertainment consulting firm TRG Arts. I have been hired as the Strategic Communications Specialist, which means I will serve as a writer and editor for the firm’s consulting projects, Data Lab research and analytics projects, and a contributor to TRG’s knowledge center online.
Before I leave Technology in the Arts, I wanted to share some of the secrets I learned during the last few months of looking for arts jobs, mainly at non-profit organizations. Because nonprofits usually begin their fiscal year in July, new positions at these organizations are often posted in the summer. That means now is the prime time for you to find your new dream job in the arts.
Here are my favorite tech tools to help you find that job:
Changedetection.com
Arts jobs often need to be filled quickly, which also means the time you have to apply is limited. We’ve all had the experience of finding a great—no, perfect—job and finding out that the “apply by” date has passed or being informed after you’ve submitted your resume that the company had already extended an offer to someone.
Changedetection.com comes in handy when you know that there is a company (or companies) you’d love to work for. Obviously you aren’t going to check in on the employment page of their website every day. Better that you just be notified when they post a job, right? Well, through the magic of technology, you can find out when that employment page changes. Changedetection checks the page every day, week or month (you specify which) and sends you an email when there has been a change.
If there is a specific geographic location you know you’d like to work in, changedetection can help too. For example, I was looking for jobs in Portland at the beginning of my search. I looked on the arts council website and there wasn’t a job board, but I wasn’t going to let a silly little thing like that stop me! What the arts council site DID have was a listing of all the arts orgs in Portland. I put a changedetection on the employment page of each organization I was interested in and got on with my search.
The downside of tracking all these pages is that you might have to sort through some jobs that aren’t for you. For example, I looked mainly at full-time marketing jobs, but I was notified for ANY job at those companies, including development and box office jobs, and in some cases, internships. However, you can take this as an opportunity to build networks. If you see a great job in finance, maybe you have a friend who looking who also happens to be a finance whiz. Forward the job to her and not only have you strengthened your friendship, but also she may want to return the favor if she comes across a job that fits you.
I would recommend setting these up relatively early in your job search and keep adding as you find companies that are of interest to you. This way, you will also see which jobs come up and how frequently as well as important information like salary ranges and organizational structure information. (For example, will you be working for someone who is a new hire herself/himself? Is there a new Executive Director at the org?)
The interface for monitoring a page on ChangeDetection.com
LinkedIn has attempted to tout itself as a job-finding service. However, at the early-career/emerging leader level, I find that is less helpful for finding jobs and more helpful for simply networking. There’s not that many headhunters out there for arts jobs, except in the executive level and maybe for IT people.
Anyway, how many times have we heard that the arts world is a small world? I use LinkedIn to see if there’s anyone I know who may know someone at the company I am applying to. If your relationship is good with that person, ask them to put in a good word for you.
Sometimes LinkedIn groups will have job postings; I haven’t found this to be true for most of the arts admin/management groups though. Please comment below if you know of a good group for this.
GuideStar
For non-profit organizations, it’s essential to check out the company on GuideStar. GuideStar is a free service that gathers and publicizes information about nonprofit organizations. Much of the information is geared toward donors and foundations, but there is a lot of useful information on it for the job seeker.
Once you register (free), you have access to almost any arts organization’s 990 tax forms, which means you can see what the organization’s budget size is and how they are doing financially. Note that for many organizations, the most recent year might be 2008 or 2009, so the information could be slightly dated or influenced by the recession—which is still important to know. The 990 serves not only as a way to see if the org has a record of keeping a balanced budget, but also as a historical snapshot of the organization, in terms of grants received, senior staff turnover, and capital campaigns and similar projects, among other things.
GuideStar is also extremely helpful to estimate salaries, especially if you are applying to a director-level position. The IRS requires non-profits to list the salaries of their five highest-paid employees. This is pretty valuable information, as the size of most non-profit arts organizations means that you aren’t likely to find very accurate information on that exact job at that exact organization.
Arts Jobs Sites
One of my friends posted a status update recently “wondering if CareerBuilder is really a builder”. I replied that all it had “built” for me was piles of emails in my spam folder. Personally, I’ve had a lot more luck overall with industry-specific sites, some of which can be used in conjunction with changedetection, as discussed above. (Bonus: The industry-specific sites manage to present you with jobs without asking if you want information from University of Phoenix every other time you go to look at a job. Just saying.) Here are my favorites:
General:
- CAMT’s own ArtsOpportunities
- Americans for the Arts' Job Bank
By discipline:
- Playbill Job Listings (mostly theatre)
- Theatre Communications Group's Arts Search (need a log-in and password for this one)
- Association of Performing Arts Presenters Job Bank
- Opera America Job Listings (also available as an RSS Feed)
- Dance USA Jobs in the Arts
- Association of Children’s Museums
- American Association of Museums' jobHQ
- Chronicle of Higher Education (mostly faculty positions at colleges and universities)
- Also, Createquity will occasionally post interesting opportunities, so that is worth adding to your RSS feed if you haven’t already.
State and local arts councils may have a good job posting site, depending on where you’re looking to find a job. For example:
- Greater Philadelphia Cultural Alliance
- Cultural Alliance of Greater Washington (Washington D.C., not Washington state)
- New York Foundation for the Arts
Lastly, if you have an interest in development or program management, heads up! There are a few sites/ email alerts that I’ve found especially useful:
Philanthropy News Digest (A service of Foundationcenter.org)
PND has created a job alert system that will email you a daily summary of recent jobs in your area of interest. I cast my net wide by checking a lot of states and position types (communications, development, program management, etc) when I signed up for the alerts. I now get about 15 job postings a day. The fields of the organizations are quite diverse too. A recent email contained jobs from Napa Valley Opera House, University of Chicago, the Rainforest Alliance, and Vera Institute of Justice.
Chronicle of Philanthropy posts mostly development jobs, which, like PND, you can sort by location, position type, and the field of the organization (education, health, museum, etc).
It’s also worth mentioning that DotOrgJobs is good for fundraising jobs and other nonprofit jobs; however, I have not seen a lot of arts-specific jobs from them. You can subscribe via email or RSS feed.
On organizing email alerts:
You might be saying to yourself, “That’s a lot of email alerts to deal with.” I use gmail and have set a rule to have these emails automatically labeled “job search” and archived so that they don’t clutter up my inbox. Then I set an alert on Google Calendar reminding me to go through them once a week, so that I actually read them! This can also easily be done with Outlook.
Do you know of any other good sources for arts jobs? If so, please post them below! Happy hunting!
The Art of Social Media Analytics, Part 3
Summer is the “off-season” for many of us in the arts world. Why not take this time to refresh your social media strategy? This is part 3 of our 3-part series on social media analytics tools. Check out Part 1 and Part 2.
The last part of our series concerns making management decisions based on data. Once you have the data, what do you do with it? As we come up with more sophisticated methods to track social media sentiment and reach, it becomes possible to track more accurately how people are responding to social media. This is especially important because social media can be a valuable part of your market research. It is like a 24-hour focus group, answering many of the questions you may have about your audience as well as the questions you didn’t think to ask.
As mentioned in Part 2, there are a variety of questions that you may have about your audience and a variety of tools that track different measures of success. Some tools are narrowly focused on one measure, while others give you a conglomeration of these measures. Some examples of the measurements of success include:
- Sentiment: Are social media users referring to my organization positively, negatively, or neutrally?
- Conversions: How many and which fans are buying online (or offline)?
- Spikes in activity or “buzz”: How are social media users responding online to campaigns?
- Impact: How many people is the message reaching and how much influence does the organization have? How many people are sharing posts?
When thinking about measurement tools and management decisions, the first question is often, when is it worth it to pay for analytic tools? As technology evolves to be able to track more specific and more valuable information, more paid analytics tools have come on to the market. There are two basic instances where it’s worth it:
1) when you have a large customer base
2) when you need enterprise-level social media analytics
Firstly, if you have a large customer base or a large social media base (no hard and fast rule, but larger than 100,000) and you are literally having trouble monitoring comments on your brand, you need a tool that takes more of a summary view. Secondly, most paid tools are enterprise-level tools--tools that more than one person can manage or assign tasks to others and have other special features. If you feel you need this type of functionality, then paying for an analytics may be worth it.
Besides those two factors, a company should also consider the elusive “Holy Grail of Social Media,” return on investment, or ROI. Many organizations have found a “chicken and the egg” scenario of needing time and resources to show results (often, revenue), but needing results to convince upper management to spare the time and resources to devote to social media. This situation can be difficult; you might try proposing a pilot program or experiment with a cheap or free tool before proposing a larger investment.
One institution that has made a practice of using data to make decisions in social media (as well as investing in technology—check out their web and new media strategy) is the Smithsonian, under the guidance of tech guru Nancy Proctor. As one employee put it “why would you change anything without metrics and feedback?”
Once a company has the analytics tools in place it’s easy to observe your numbers of fans, interactions, and gauge the quality of those interactions. What’s more difficult is translating your observations into actionable decisions.
A simple example is that of David Horgan’s, eMarketing Specialist for Smithsonian Folkways Recordings. David had experimented with linking ads to their Facebook page and their homepage. “We found that the ads that direct people to our Facebook page (rather than to our homepage) were about 3x more effective on a cost per click basis.” Management Decision: Direct more ads to the Facebook page than the homepage.
Another example is the blogathon on the Smithsonian Collections Blog that Rachael Cristine Woody worked on for American Archives Month. According to Rachel:
Until that time we had almost solely focused on collections content. In October we shifted to also cover our profession and offer a more behind-the-scenes look at what we do/deal with, every day. These posts became the most popular posts we’ve published so far, numbering in the thousands for direct hits, and to this day still receive at least 100 hits a week. It was at that time that I think the blog truly found its most invested and engaged audience, and it helped to call attention to us that we should be covering more on our profession. Management Decision: In addition to giving the collections exposure, engage and influence the professional community by providing transparency, advice, and support.
The National Museum of American History combined traditional survey techniques with data from analytics tools (Google Analytics and WebTrends data, click metrics from HootSuite, etc.), comparing the results of four closely-related surveys on each of four major communication channels (their blog, email newsletter, Facebook page, and Twitter feed). Although more complex, the results allowed Dana Allen-Greil to make decisions regarding how the Smithsonian communicated with patrons:
At the National Museum of American History, we’ve long had a hunch that our Twitter feed should focus on conversational and educational content, rather than marketing in-person events. If our followers aren’t local, do they really want to hear about events they can’t come too? Click metrics from HootSuite plus data from a survey of our Twitter followers gave us solid footing to make the case against Twitter as a platform for driving foot traffic to the museum. Less than 25% of responders reported planning a visit to the museum after seeing a message from us—this is compared with over 55% of email subscribers who said they did. Even more to the point, less than 10% of Twitter followers reported attending an event compared with over 30% of our email readers. We discovered a similar trend with our Facebook fans and have altered our content strategy accordingly. Management Decision: Use Email (not Twitter) to Promote Synchronous, Location-Specific Events.
More info on Dana's Twitter content strategy can be found here.
So there you have it. As much as social media can seem nebulous, there are specific things to measure, to think about and analyze, and then to make decisions that you can feel confident about. When you develop your social media strategy for your next season, mix things up a bit with some new questions about your audience, new tools, and a new perspective on the art of social media analytics.
Special Thanks to the following people for their contributions to this series: Michael Edson, Brian Hinrichs, Maggie Johnson, Katryn Geane, Kristin Garbarino, Devon Smith, Lindsay O’Leary, and Crystal Wallis.
The Dynamic Box Office
Airlines have been doing it for years. Ticketmaster (in its latest incarnation) recently jumped on the bandwagon.
Dynamic or variable ticket pricing is the strategy of altering ticket prices based on different variables. (As noted in the comments below, "Variable pricing is setting BASE prices according to differences in performances' time of day, day of week, etc as in paragraph 2 (a midweek evening may be less expensive than a Sunday matinee, for instance). Dynamic pricing, on the other hand, changes prices after the initial on-sale in response to changes in demand over the sales cycle." I use the term "dynamic pricing" in this article to discuss changes made to prices once the tickets have already gone on sale, altering FROM the base price. Thank you for pointing this out, Kara!) These can include everything from the number of seats already sold at the time of purchase, the proximity of the show date, alternative entertainment options on the show date, anticipated weather, and any number of factors that the host deems as having an impact on ticket prices. It is perhaps a more realistic and “fair” way to price tickets, allowing the cost of tickets to reflect the actual supply and demand of the market. This should result in minimized dead-weight loss, which benefits but the consumer and the supplier. For performing arts organizations, grappling with decreasing advance-ticket sales and discounting options that gouge profit margins, dynamic pricing might be “just the ticket.”
Unlike regular discounting or promotional pricing, the dynamic ticket model would enable organizations to price each production—and even each performance--strategically and, perhaps, more realistically. Instead of offering incentive discounts, both the organization and the audience would be able to gauge expectations for a show based on the ticket prices. Declining ticket sales and decreased subscription renewals lead marketers to worry and wonder about the most effective way to promote ticket sales. A common “solution” is discounting, which leads to a host of other problems. Ron wrote this piece for Group of Minds outlining what the major drawbacks to discounting. Rather than reiterate what he has already presented so well, I will simply say that I agree with his concerns about this eagerness to discount in order to get butts in seats. Considering these issues may make dynamic pricing a more attractive option for some.
A great example of the potential for dynamic ticketing is its recent use outside of the airline industry-- the newest Ticketmaster/LiveNation partnership is exploring the efficacy of dynamic pricing for sporting events. Last year, an article in Sports Business Journal did a great job outlining the way that dynamic pricing works at the San Francisco Giants’ AT&T Park.
There are a couple of key sentences in this article that I wish to address as they pertain to the performing arts industry:
- “Advanced software analyzes market conditions and determines a pricing recommendation that team executives can either accept, deny outright or tweak.” That’s the kicker: advanced software. I know that the biggest question is always: how can my organization do this? Non-profit performing arts organizations already face challenges being short on staff; the responsibility and complication of daily ticket price changes could be a full-time job in and of itself.
Analyzing the results of the 2011 Ticketing Software Satisfaction Survey, most respondents indicate that box office systems are either custom-built, cobbled together, or some of the solid, inexpensive options available to organizations. I went through and sent inquiries to the organizations listed in Amelia’s overview of the ticketing software survey results, as well as some others that respondents are using.
Unfortunately, at this time, nobody seems to have an easy-to-use “dynamic!” function in their software that makes it easy for an organization to alter prices without sending an actual staff member in to change them by hand each day. But the conversation is building in volume, and a few companies expressed that they can either design such a component for their clients, are looking into offering dynamic pricing in the future, or would like to know more about the demand for this function before they pursue including it in their products. (Just before posting this, I received the following from ProVenue: “We have no dynamic pricing customers in the UK as yet, however we do in the US. Please click on (this link) for details. We are looking to release in the UK sometime in the new year.” (I learned that ProVenue is part of the company that provides this model to the Giants. How accessible this component is for budgets that may be more modest than those of the Giants, however, is a question that I have yet to get a response to.)
- “(S)hould a game get rained out, standard refund and exchange policies would apply. But if a fan pays a premium price to see a particular player, such as a starting pitcher, and that player doesn’t play, there is no refund.” This quotation makes me smile, because in the performing arts, understudies are just part of the game. It does beg the question, however: what if someone paid a price bump because of a certain headliner, and that artist’s understudy performs that night? Does the ticketholder get a refund of the difference? We are all familiar with understudies and what that can mean.
- Perhaps the most universally applicable part of this article is the section “What’s the payoff?” As it outlines, “Dynamic pricing structures can provide significant cost savings for fans over original list prices for lower-demand games, and for teams, provide another means to help fill seats, generate additional concession revenue and potentially upsell that fan into a larger, future purchase. And for higher-demand games, dynamic pricing provides teams a revenue maximization tool to capitalize better on that heightened fan interest.” So actually, dynamic pricing could give us in the performing arts a real understanding of how our work is valued. We make a lot of guesses, some educated, some not, to try and figure out what the “best” price is for the work that we produce. Could dynamic pricing remove some of the mystery, and help us maximize both the number of tickets sold and the revenue generated?
Some may balk at the idea, as Diane Ragsdale does in this article on dynamic pricing in the non-profit sector. She quips, “Let’s call a spade a spade. Dynamic pricing is a method for maximizing profits….Suddenly increasing ticket prices in response to high demand, and selling ‘premium’ seats priced as high as people are willing to pay, strike me as questionable practices in a nonprofit organization.” What will it take for people to stop associating “non-profit” with “NO profit”? She likens dynamic pricing in the non-profit performing arts sector to soup kitchens charging for certain perks. What an unfortunate and offensive comparison. Non-profit arts organizations are businesses, regardless of their tax status or their primary sources of funding, and selling tickets is a fundamental component of what they do. Certainly, there are organizations whose missions might preclude them from dynamically pricing their tickets (e.g. “free art for all”), but there are others for which dynamic pricing could help generate more revenue (not a bad thing) and bring in more audience. As Lori Kleinerman of the Goodman Theatre remarks in her compelling talk on the Goodman’s use of variable and dynamic pricing, “We are aware of our civic responsibilities as a not-for-profit institution, so it’s important that we are accessible while still optimizing our income.”
There are many ways to apply dynamic pricing within the performing arts sector, and with more use some things may become evident. It is possible that it is a practice best suited for venues that do not scale their houses, or best applied to the “nose-bleed” sections, or only effective for the blockbuster shows. Of course, the key word there is “possible.” As we lament the decline of ticket sales, the loss of revenue when we discount with programs like Groupon and LivingSocial, and the oh-so-onerous epidemic of last-minute-ticket-buyers, why not consider dynamic pricing as an alternative model for revenue generation? After all, we may be “non-profits,” but that doesn’t mean that we aren’t subject to the supply and demand curves that drive for-profit business economics.
The Art of Social Media Analytics, Part 2
Summer is the “off-season” for many of us in the arts world. Why not take this time to refresh your social media strategy?
This is part 2 of Tech in the Art’s 3-part series on social media analytics tools. Check out Part 1.
This part of our series is based on a simple question: As of today, what are your options for social media tracking? Let's take a look at some popular analytics tools and how to evaluate them given your organization’s more specific goals.
The Next Level
So let’s say you help determine social media strategy for your organization. If you’re like many organizations, you have Google Analytics, you look at your Weekly Facebook Update, you respond to comments on Facebook and/or Twitter. Your workload is, for the most part, tenable, and your social media presence is flourishing.
First of all, great job!
How can you take it to the next level without spending an inordinate amount of time or money? Get serious about analyzing your efforts and seeing what’s working. Using an analytics tool, you can begin tracking your efforts formally over time, just as you probably have a formalized system of tracking ticket revenue through sales reports. Some analytics tools offer a sort of moment-in-time snapshot. Others track over time as well.
So, as you endeavor to improve your tracking, which tools are for you? Here are a few questions to ask yourself:
1. Exactly how much time per week or month am I able/willing to devote to researching our followers/fans and the analysis of our data?
2. What am I interested in knowing about my social media presence? Examples include:
a) Who are my fans? (donors, members, subscribers, employees, artists, etc)
b) How much of an impact am I having? (Am I reaching key influencers? How far are my posts being shared?)
c) How much of a return I am seeing on my investment of time or money?
4. How much money (if any) am I or my department willing to spend and what do we expect for that money? (See Question 2)
5. On a related note, how much buy-in will you get from senior management/the board? Will data provided by these analytics aid your case in advocating for future social media campaigns?
6. Who will be maintaining a regular schedule of analyzing the data? Yourself? An intern? Someone else?
There are hundreds of tools out on the market, and more emerging everyday. Since there is no way for this list to be comprehensive, here is a list of our favorites at Technology in the Arts. If you know of other useful tools for tracking social media, please comment on this post.
Disclaimer: For the sake of limiting the project in some way, we have included only 3rd party social media sites—that is, mainstream social media sites that are set up for external relations with the general public, like Facebook, YouTube, Twitter and the like. We will not cover basic brand management tools or web analytics tools like Google Alerts, except that in terms of tracking conversions from social media.
Free tools
bit.ly used in conjunction with Google URL Builder/Google Analytics
If you’re already using Google Analytics for your web analytics, one of the smartest things that you can do is track click-thrus from social media to your website. Here at Technology in the Arts, we do this through Google URL Builder and bit.ly. Earlier this year, Tara gave us an in-depth look at Google URL Builder. Basically Google URL Builder equips you with the ability to tag any URL you link to in your social media posts. You specify the campaign, medium (Twitter, Facebook, feed, etc) and a few other details about the link and, voila!, you can track click-thrus from your social media platforms.
Using Bit.ly gives you the added bonus of shortening the links and creating QR codes as well as tracking of any link, even those you’re not tracking through Google, with registration (free).
Think up
This program stores all your posts, tweets, replies, retweets, friends, followers and links on social networks like Twitter and Facebook in a database that you can easily search, allowing you to analyze and export the data.
What’s unique about this is that it puts the data directly in your hands rather than giving you the results of the analysis. This means you can slice and dice any way you like, beyond any restrictions the program might impose upon you.
Flowtown
“If social and email had a baby, it would be called Flowtown.”
- Dylan Boyd, Vice President, eROI
When I first started researching social media analytics, I held a focus group with social media experts, one of which was Devon Smith of the 24 Usable Hours blog. She suggested Flowtown, which she reviewed in detail last fall.
The concept is that it helps you manage your email list in the context of social media. Flowtown is currently renovating the tool; however, you can sign up to be notified when they are accepting new users.
Social Mention
Social Mention analyzes interaction from across the social media universe--Not only Facebook and Twitter, but other social media sites like Digg, StumbleUpon, YouTube. It gives you a snapshot of how your social media presences are faring. One of my favorite features is the focus on sentiment. A common feature for paid tools, you get information on how your brand is perceived—in a positive, negative or neutral way—for free.
Klout.com
Klout is one of the most comprehensive systems for social media analysis. The tools help you track your presence over time, measuring things like influencers, reach, the probability for the message to be amplified (shared), and more, all of which contribute to an all-around Klout score. Another useful feature is the ability to compare yourself with other organizations.
TweetEffect.com
Tweeteffect is helpful in finding out which tweets are most “effective”, specifically by finding out which tweets cause you to lose and gain followers.
TweetPsych.com
Tweetpsych is a tool which tells you simply who you are to the people who follow you. The platform describes itself as creating a psychological profile of the twitter account, which is done by comparing how often you tweet about a particular topic in comparison to the “average” Twitter user. For example, techinthearts tweets about work, media, and learning more than the average Twitter user, and about the past, anxiety, and self-referencing tweet less than the average user.
Facebook Analytics
The only consistently good free option for tracking Facebook is the Facebook analytics tools. The tools are a lot better than they used to be, especially with the recent upgrades that let you see how many impressions each of the items you post on the wall receive from your fans. However, Facebook tools don’t have the same capabilities as the Twitter tools to give an accurate picture of who is being reached.
Paid tools
Radian6 ($500/mo)
Radian6's philosophy is pretty simple: Listen, Measure, and Engage. And by "listen," doesn’t just track Facebook and Twitter—they monitor across blogs, forums, news, and more. You can track topics by keywords, basically listening to the conversation about why your customers come to you in the first place rather than just monitoring your own brand name. So, monitoring internet chat about string quartets and classical music if you are a Chamber Music Society.
Radian6 offers tons of ways to measure all the data you've "listened" to. It allows you to slice and dice data of social media on par with Google analytics and more, such as identifying key influencers and tracking the lifecycle of buzz around your campaign or brand. Another thing they measure is Share of Conversation: how often is your brand (say, MoMA) mentioned in the conversation about the general topic (arts in New York)?
Finally, this tool facilitates engagement with customers with integrated workflow, alerts, and sentiment monitoring. You can assign different people to be the Community Managers for different topics or audiences who respond to those constituents personally. Radian 6 also advocates contributing to the conversation by contributing white papers or other research to the topic.
Coremetrics (price varies)
If Radian6 looks at the big picture, Coremetrics (IBM's answer to analytics software) drills down to the individual customer level. Its main strength is that it is a comprehensive marketing system, integrating different channels and even offline information to convert and retain customers online. They also have a three-step philosophy: anticipate what your customers want based on cross-channel historical data, automate an immediate response to customer actions, and syndicate personalized content to the customer via the right channel at the right time.
Coremetrics puts all of your data--social media, CRM database, etc--into one application and measures it with the same metrics. This allows you to segment your customer base according to any and as many characteristics as you want to create the ultimate personalized experience.
BONUS: Coremetrics publishes informative white papers on analytics that you can download in exchange for an email address.
ComScore (price varies)
ComScore is another "360-degree" tool. Like Coremetrics it unites web analytics and social media data. The difference is that ComScore uses a consumer panel of approximately 2 million consumers worldwide to measure people's behavior in the digital environment. ComScore's Social Analytix tool is powered by Radian6, but when combined with ComScore's other tools, you can integrate social media measurement with other analytics tools. ComScore’s analytics toolbox is vast and covers a multitude of different needs, including ad effectiveness, search marketing, mobile, and cross-media measurement.
Twitalyzer ($30/mo)
One of my favorite free tools is now a paid tool, but it is still affordable to many non-profits. At only $30 a month, Twitalyzer not only tells you what is happening with your Twitter account in terms of reach, impact, and the other metrics we’re familiar seeing in association with social media, but it give you concrete recommendations on how to improve your outcomes based on more successful Twitter users. For example, I did a social media analysis for a client last year and Twitalyzer told me that:
If @"ClientName" is interested in having a more measurable impact in Twitter we recommend the following:
● It is moderately important that you find more followers ● It is moderately important that you find a few more people to follow yourself ● It is moderately important that you engage others in conversation more frequently ● It is very important that you write more frequently
Few tools on the market actually connect the dots by analyzing data and then telling you what you should be doing. If you can afford it, it's a good tool for those starting out as well as those re-orienting their social media strategy.
Next time in Part 3: Basing management decisions on the data you find with these tools (in case you aren't using Twitalyzer), including when it is worth it to pay for an analytics tool and examples from the Smithsonian on the concrete actions their staff has taken based on social media data.
The Art of Social Media Analytics, Part 1
Summer is the “off-season” for many of us in the arts world. Why not take this time to refresh your social media strategy? This is part 1 of our three-part series on social media analytics tools.
Social media marketing is an artistic endeavor as well as a scientific one. We use the right side of our brains to create the perfect message that will engage our audience and the left brain to crunch numbers on views, comments, etc. We know instinctively how to talk to our audiences, but we don’t always know how they are reacting to that message beyond a peripheral “feel” of the importance and sentiment behind the comment or action. There is often not an obvious way to categorize or quantify reactions to gain insights into your audience’s thoughts and feelings and to chart your own impact.
With the economic situation as it is right now, nonprofit employees are under more pressure than ever maximize their productivity and capacity. With technology, and social media in particular, as the most nebulous, mysterious, and constantly shifting elements of an organizations’ marketing/PR operation, it can be frustrating to track social media interactions and to gain resources from management for social media. Often initiatives face “death by delay” or end up being based on assumptions rather than data. At the Center for Arts Management and Technology, it’s one of the issues we talk about most often amongst ourselves and to clients.
It’s not just the arts, though.
In the non-profit arts world, we have the tendency to think that we are insulated and that our problems are due to a lack of time or resources. Some of these questions are ones that the social media field as a whole is trying to answer. While in the Masters of Arts Management program, I participated in a Social Media Analytics class where we had real-life clients. My team was working on the account of a major sportswear manufacturer. At first I thought that the questions that this company would have about social media would be very different than the ones that I worked on at the Center for Arts Management and Technology for our mostly non-profit arts clients. However, the more we worked with our client, the more similarities I noticed in the questions they asked about ROI, tracking, and analysis of social media initiatives.
Throughout the research that I’ve done and the conversations that I’ve had, I’ve heard social media right now described it as “the wild west”. Like web analytics was in its infancy, we are just now building the hallmarks and benchmarks for social media analytics. It’s an exciting time, and an extremely fast-paced one. If you have been keeping up with how businesses are using social media for the last five years or so, you’ve seen Facebook dominate MySpace, then Twitter edge its way in. As we moved to mobile, a slew of geo-location platforms arrived on the scene and now we’re trending toward game-based platforms.
As much as social media trends change, it is imperative to have a social media strategy, not just to spend your marketing dollars most effectively, but also to get to know your audience better. How do you get a social media strategy? You need information first. That’s where analytics come in. There is a wealth of information about your patrons hidden in their interactions on social media—like your own on-going focus group. But (A) how do you get to that information and (B) how do you draw conclusions from it?
A. As of today, what are your options for social media tracking? There are thousands of analytics tools out there and more being developed every day. Nonprofit arts organizations are faced with a dual bottom line: to serve the community and to create, present or preserve great art. Which tools are most useful to a nonprofit arts organization in gauging how they meeting the dual bottom line? In Part 2 of this series, we’ll take a look at some popular analytics tools and how to evaluate the tools out there given your organization’s more specific goals.
B. How can you use analytics data to make management decisions? There are many ways to slice and dice the data you might get from those tools. What are some strategies for using the current tools available? How can you make a confident decision about what is essentially a moving target? Given the tools and tactics in the above questions, when is it worth it to pay for analytic tools? In Part 3, we’ll address the problem of structuring your social media tracking efforts to find information relevant to your day-to-day decisions.
What's the Big Idea? 5 Key Takeaways from the Museums and the Web Conference
Arts and Technology Round-up: Museums and the Web Edition
Happy Friday everyone! For this arts and technology round-up we decided to try and hone in on a few of the awesome projects that we saw at the Museums and the Web conference last week. Up first are our picks of some of the best and most innovative projects. After that, the winners of the Best of the Web 2011 awards from the conference.
Technology In The Arts Picks
Zooniverse - This group marries together the researching needs of the scientific/historical communities and the power of crowdsourcing. By creating a series of interactive web portals, Zooniverse creates communities of "Citizen Scientists".
PhilaHistory - Philly based GIS firm Azavea worked with the City of Philadelphia to create a platform for linking historical photos of the city to their real world locations using geo-location and augmented reality.
One To One with the Artist: Ai Weiwei - A simple idea with a great effect, this project from the Tate allowed museum visitors to record and upload a video in the gallery and have a video dialogue with the artist Ai Weiwei.
The WALL - The Museum of Copenhagen's giant multi-touch multimedia screen installed in one of the central squares of Copenhagen.
ARTfinder - A new recommendation engine for artwork, this site works very much like Last.fm, taking your current interests and using them to introduce you to new works.
The Collective - Sounding a little bit like a bad 50's sci-fi flick, The Collective is the Denver Art Museum's interactive website/online programming space and a new way of connecting and bringing in the Denver community.
MoMA Learn - An extremely in-depth arts education web portal, the Museum of Modern Art's education department went all out on this one.
ARtours - The Stedelijk Museum's innovative augmented reality program.
The Best of the Web 2011
Education & Best Overall: The ACMI Generator
Mobile: The AB EX NY iPad app
Exhibition: Henri Cartier-Bresson: The Modern Century
Innovative: Nationnaal Historisch Museum / Museum of National History
Museum Professional & People's Choice: Smithsonian Web and New Media Strategy Wiki
Long-Lived: Exploratorium.org
Research/Online Collection: Portable Antiquities Scheme
Audio/Visual/Podcast: Access All Areas podcast
Project by a Small Institution: ASI: Archaeology Scene Investigations in North County Louth
Mobile Audience Participation with Jonah Bokaer and the Ferst Center
Audience interaction has become a pretty major trend this year and arts organizations around the country are experimenting with different ways to engage their audiences. But how does one go about making their experience a participatory one? Artist Jonah Bokaer and the Ferst Center for the Arts at Georgia Tech decided to approach the issue using mobile technology. Jonah Bokaer is an award-winning choreographer and media artist participating in the Ferst Center's first ever year-long dance residency program, ARTech. Jonah worked closely with students from the Georgia Tech Music Technology Program to develop MassMobile, a smartphone app that acts as an interactive platform for audience members to participate by affecting the stage in different ways. On April 2nd, MassMobile will premier with Jonah's new work FILTER at the Ferst Center.
I had to opportunity to speak with Jonah as well as Stephen Garrett, one of the graduate students on the MassMobile development team, and dancer Adam Weinert, who can be seen in the sneak peek video at the end of this post.
Where did the idea to include the audience in the performance, through a mobile app, come from?
Jonah - Well, in 2004 I made a work called RSVP, which planted 12 cellular devices in the audience. We used those devices and their ringtones to create the music for the piece. And that was engineered from offstage by the composer. But, when doing some initial research down here and planning this production called FILTER, I wanted to put forward the idea or the proposal that there could be interaction or intervention even, with the show. And maybe Stephen can take it from here, but we spoke with Jason Freeman and the Ferst Center and this relationship started.
Stephen – Yeah, and I think Jason’s idea, who is my advising professor on my master’s project, was to create a system that allowed for a rapid deployment of audience interaction devices through peoples’ mobile phones. So the idea came from Jason through some previous mobile development work and with several other projects, to create an iPhone and android application that will allow any type of input that the phones will allow. Whether that be an accelerometer, motion data, text messaging, touch data, drawing…anything that the phone will accept, to try and incorporate that into the performances in some way.
What are some of the direct ways that the audience is affecting the performance through MassMobile? Does it affect the lighting or are there sound elements that change?
Jonah - Well, one thing I just want to clarify is that this production will premier in it’s full form here in Atlanta on April 2nd. So we’ve had a six or seven day production period in Avignon France and we premiered the choreography, but MassMobile and these technological components have not yet been unveiled and actually this week we are holding a workshop with invited public to interact with it further.
So in terms of how the audience affects the performance? We’ve identified four ways for potential interaction. In particular I wrote in one section of the performance which is very much open-ended and is a 9 minute section which can basically be reconfigured a bit. Specifically the lighting is influenced. We worked closely with Aaron Copp, who is my lighting designer, to integrate that into the performance.
Stephen – And certainly MassMobile itself, the way that the app can interact with a piece, is not set in stone. It’s a creative conversation that is always happening. But specifically for this piece, for one of the sections that involves interaction during the pre-show, the audience is quite literally plugged into the lighting board through their app.
The actual technical details of the connection is that the mobile app is connected through a client server relationship to one of our servers here at Georgia Tech. Then there is a laptop that sits in the lighting booth that constantly pulls for information. Based on what items people have selected in the app, the laptop is connected directly to the lighting board and will instantly turn lights on and off. You can change color palettes and things like that pretty much instantly.
Did you build MassMobile specifically for this performance or is this a platform that could be used for other performances/performers?
Jonah – I would almost say that it is still in progress. But, you know, Aaron Copp and I have known each other since 1999 and have been building work together for a long time and often in our creative discussions we would say, “Is there some way to interface or interact?” As opposed to working with just video or with sound, lighting is so integral to these performances that MassMobile seems like a natural fit. I think that for light and choreography I am working in very particular ways. For larger applications of MassMobile I know there are many options.
Stephen – So MassMobile itself is the platform and the app, and is still in pretty active development. Working with Jonah and his FILTER has been a great way to beta-test the app and see it grow to more of its current capacity. My professor Jason Freeman already had the plan to use the application in a live music notation work with saxophone where the audience could directly affect the notes that the performer is seeing onscreen. So there are other uses for MassMobile in the arts imaginable.
Could you speak to the importance, for you, of having participation from the audience?
Jonah – Well, I should say that my degree is not in choreography, it is in media and visual arts. For my thesis I focused on the myth of interactivity and focused on a lot of mid to late video work in the 1980’s and 1990’s. My sense was that there is a certain parallel between what we could call this myth with interactivity with video, but also with performance. Just because it’s time based, it’s not necessarily interactive. This is one area of focus of mine in terms of creating performances.
I guess the impulse to say that an audience could interact, is still pretty much in progress. So far, at least in this stage in the piece, we’ve only had pre-show interaction. It’s kind of an open question.
I think some major conventions of theater are called into question, for example having the phones on during the show, the light of a cellular device on in the theatre. Some artists would consider this distracting, but in this case we are actually inviting it. There are certainly questions of attention and attention span. We’re sort of walking into this project and saying that it is assumed that this will be unusually structured.
So why create such an unconventional performance? Well really, the participation is a part of why we wanted to open this out. Because instead of really disrupting or undermining a performance, we wanted people to be able to engage and help the author.
Stephen – The way we’ve enabled that interaction is a very direct and literal effect the audience can have with the lighting of different parts of the stage. [The pre-show] is an opportunity for people to come in and the curtain is open and they can see the initial set and it gives them a chance to explore. Our hope is that creates a deeper and more meaningful bong throughout the rest of the performance. That [the audience] has really explored the set and can experience it on a different level.
In addition to the interaction between the viewer and the stage, do you think that this program will cause the audience to interact with each other?
Jonah – The way that we piloted MassMobile was to have six mobile devices distributed internally to members of the creative team, producers and close colleagues over the course of a few days. I did note, on a couple of occasions, the social interactions that would occur person to person. Maybe Stephen would like to address any interactivity within the platform itself.
Stephen – We did see people that were using the app that were sitting next to each other sort of communicating in person and coordinating their efforts, but at this moment that’s not something we’re doing. [Interactivity within the platform] is something we are looking at in the future of MassMobile. More specifically looking at how do we enable or make sure that people have their own voice in their interactions with the performance.
From a performer’s perspective, what is it like working with something like MassMobile?
Adam – From a performer’s perspective, I think what excites me most about this kind of initiative is that as a performer we’re always looking for new ways to engage the audience and make each articulation of the performance event unique and special and fresh. I think that MassMobile can be a unique way to do that.
The other thing I really appreciate is how we’re using this mobile technology and multimedia to make more personal the performance. Which I think is rare and hard to accomplish.
If you live in the Atlanta area I highly recommend heading over to the Ferst Center for the premiere of FILTER on April 2nd. You can find more information about performance times and tickets at the Ferst Center's main website here. Until then, he is a sneak peak of dancer Adam Weinert and MassMobile.
MassMobile App Sneak Peak from Ferst Center on Vimeo.
Museum crowd-curation and the way we live now
Should more museums follow the Brooklyn Museum’s lead?
Recently, I helped curate Split-Second: Indian Paintings, a show for the Brooklyn Museum. To do so, I simply visited their website and participated in an online activity. It took me about ten minutes, and it involved briefly looking at images, clicking on those paintings that I found most intriguing and rating other paintings on a sliding scale.
My participation in this process got me thinking not only about Indian art, but also about how my own perceptions of art in general might be shaped, and how my aesthetic tastes might compare to the sensibilities of the general public. Even more interesting to me was that this experiment in crowd-curation felt like the inevitable extension of the movement towards a more participatory culture.
What is it?
Museum crowd-curation enables the general public to become a part of the curatorial process by helping to determine, through an online platform, the artwork to be included in a physical exhibition displayed in a museum’s gallery.
The Brooklyn Museum pioneered crowd-curation three years ago with its photography exhibition Click! . First launched through an open call for artists to submit photos related to the theme of “The Changing Faces of Brooklyn”, the artwork was then made available online for anyone to curate. Perhaps most interestingly, the Brooklyn Museum staff took a transparent and scientific approach to the experiment, publicly sharing data and thoughtful analysis every step of the way. Check out Brad's Technology in the Arts podcast with Shelley Bernstein from 2008 to learn more about Click!
Now, Bernstein and the folks at the Brooklyn Museum are offering a new spin on crowd-curation by injecting theories of connoisseurship to Split-Second: Indian Paintings. Based on ideas from the book Blink by Malcolm Gladwell, Split-Second seeks to explore how our first impressions might affect our perceptions of art as well as the production of a museum exhibition. In the end, we’re left with an engaging viewer/curator experience that subtly mixes the professional with the amateur.
Why is crowd-curation so intriguing?
Increasingly, we are becoming a culture of curators, especially in the virtual world. We spend our time organizing media according to preference, grouping our memories into online photo and video databanks, and “liking” and commenting on things that other people share. What this means is that arts audiences are coming to the gallery with a newly emboldened sense of organizing and presenting content. Arts organizations therefore need to play an active role by creating opportunities for meaningful engagement.
Organizations that are at the forefront of online audience engagement are presenting ideas that go beyond simply offering information about programming. Instead, they are experimenting with different ways that audiences can become co-creators of content, which can then lead to a sense of ownership in the institution. But crowd-curation should not be simply a matter of presenting art works and having a voting contest in the sense of American Idol. Rather, arts managers need to envision a place of meaningful dialogue between their organization and their audience.
Crowd-curation is exciting because it is a clear illustration of the changing dynamics of the audience/museum relationship. It takes creative online participation and literally translates the collective online vision into physical space. Along the way, it can stimulate creative thinking by:
- Getting the participant/curator to think about her own internal perceptions of art, and perhaps inspire her to dig even deeper through self-reflection. What struck me most in my experience as a curator of Split-Second was how successful the exercise was in getting me to think about not only the art in the show but also my own understanding of visual culture.
- Creating discussion, based upon the collective decisions of the audience, about big-picture questions, like: How is artistic value determined? Is general consensus achievable in determining artist merit?
By putting the internal and collective processes together, crowd-curation has the potential to achieve multiple levels of meaningful contemplation. Of course, arts managers may feel like they are taking a significant risk. They may fear that the artistic content chosen by the masses will not constitute a “quality” exhibition in the traditional sense. And, perhaps worse, if crowd-curation IS able to produce a quality exhibition, then what is the point of having all of these professionals around? However, as sites like Wikipedia or perhaps the “comments” section of any website have shown, opening up the production of content to crowds is precisely the time when professional, articulate viewpoints are needed most.
This is not to argue that crowd-curation methods should or will replace traditional curatorial models. In fact, it doesn’t make sense for all art museums to try it (based on a number of factors such as the nature of the audience, resources available, the nature of the exhibit, etc.) Even so, crowd-curation is an innovative approach to breaking down the barriers between art museum and audience, and it’s a fascinating reflection of the way we live now.
Instant Encore: Classical Music goes Mobile
Margo Drakos is a woman on a mission. The co-founder and COO of InstantEncore wants to take classical music directly to its audience via a host of online services, including a digital strategy package for powering custom websites for organizations, a website builder for artists and the development of mobile apps. Recently, the company has been busy building custom mobile apps for Android, iPad, iPhone and all smartphones. InstantEncore’s mobile apps have previously been featured on this blog in Tom’s article 10 Arts and Culture Mobile Apps from 2010.
InstantEncore currently powers about 100 iPhone apps and 50 Android as well as hosting mobile web apps, which make an organization's website functional on a mobile phone. Their platform powers the app for the popular YouTube Symphony Orchestra, which, at over 125,000 downloads, and beats both the Taylor Swift and Linkin Park apps by about 90,000. Instant Encore also hosts the apps of notable organizations like the NY Philharmonic, Chamber Music Society of Lincoln Center, Cleveland Institute of Music and Houston Grand Opera.
I talked with Margo recently to catch up on Instant Encore's latest endeavors.
What is InstantEncore? InstantEncore.com is a classical music platform that enables artists and arts organization to harness the power of technology to connect with their fans anywhere, any time. We are the infrastructure! We have created the only classical music-specific digital asset management system that essentially allows our Partners from a broad spectrum of the performing arts world to enter digital content – event listings, ticket selling, audio recordings (streaming, download, public or private), video (live or on-demand), news, blogs, and photos - one time, and have all of their content published in real time to their own website, mobile apps, Facebook or Twitter accounts.
How did the idea for InstantEncore come about? Two things happened: I was playing cello for a living and I had sort of grown frustrated with the disconnect between musicians and the audience, where the field was going, and how technology was disrupting the traditional models. I felt passionate about re-personalizing the concert experience without losing artistic integrity.
Meanwhile, I had the pleasure of meeting some wonderful engineers and they had a really powerful search engine specific for classical music that resulted in a high-end jukebox called Maestro. It had originally been created to help catalog vast CD collections, like that of our chairman/CEO. I was talking to them about how sometimes as a performer you would go to a live event and afterwards people would say “I loved the concert. How can I hear it again? How can I get a recording?” And of course I was always trying to sell some unrelated CD. So I talked to these engineers about this predicament that a lot of musicians always find themselves in, and so we actually created this concept of the “Instant Encore”—where you can take a card at the concert, go home, and download the content that you just heard.
How has InstantEncore evolved from the days of concert cards to now? Instant Encore started with a very powerful search engine that had organized and standardized all classical music meta data, and our objective was to build the tools that would enable fans to connect with the music and artists they love, in a personal, immediate way. We wanted to leverage technology to extend and enhance every aspect of the live concert experience. We are committed to providing the 21st century tools that will save organizations time and money by automatically or quickly powering their digital assets to connect with fans and engage sponsors.
How does the Instant Encore component fit in with an organization’s existing social media presences and organizational website? Our goal is to streamline redundancies and save resources. Right now, you have a lot of people that are trying to update their website, spending a great deal of time developing a content management system internally instead of spending development time and resources on the front end. Then there is the mobile space--if an organization does not have a good web-browsing experience from a smartphone, people will close the site. Then organizations are manually pushing content that is often a PR push to Facebook and then to Twitter as well. So there’s a great amount of time and effort in trying to maintain all these very necessary social network platforms.
Obviously details about classical music can be a nightmare to organize or for data entry. We have a very standardized way—unless it’s a world premiere, it’s all in our search engine’s system. For example, if you start to type in “Beethoven Symphony No. 5”, it’s going to have the opus number and the key and all the movements and you just click on that and it’s automatically transferred. So, you’re never entering all that information yourself, which is 1) time-saving and 2) tagged at the most specific level, which allows people that are not looking specifically for you to find you and you that already know you and want to find you to customize their experience.
Our system is set up so that you as a Partner can enter an event listing in moments in our secure Control Panel. By that one simple event creation in our content management system, it updates in your website with our webbuilder or more advanced API (Application Programming Interface—see the end of this entry for more information). posts to the partner’s social networks, mobile apps, etc. You can do a host of different things—tag your YouTube channel. You can manually upload music for streaming or download purchase. Or you can create a private download code campaign for donors or concertgoers. One of our most valuable features is this web crawler that goes through hundreds of RSS feeds and finds articles specific to arts organizations and tag any article from newspapers or blog. This can automatically appear in your app or website as the latest news, so you’re not having to physically manage your app or site but your content is current.
The music player feature on InstantEncore's Android app (left) and the events feature on InstantEncore's iPhone app (right).
So basically it’s just a one-stop shop. It’s a digital asset management system where you come to enter your content in one place and it goes to all the platforms that you’re using. We’re just an aggregator and publisher of that content… Our concept was that it should be something that a two-person organization can use our tools and manage and have a very robust, beautiful integrated social media presence or an organization with a budget over 10 million can use the same tool.
Regardless of all the features you offer, many organizations might have trouble getting the rights to use pieces of music or convincing players that a mobile app is somewhere the music should be. What are some of the arguments you can make to convince them that this is something worth doing? I come from the musician/recording side of things, am a current member of the AFM and as a child was a member of AFTRA and SAG, so I certainly appreciate where the musicians are coming from. What I think is important is that, fortunately or unfortunately (however you want to perceive it) we’re in a new period that is such disruptive change, brought on in part by technology and change is always painful. There are new great opportunities but the existing models and the days of residuals in the way that we used to know it, at least right now, are not there. I think it’s really important to actually be very upfront about this. Artists are highly intelligent people and creative people and have wonderful ideas to bring to the marketing and development side of the business. I think it is so important that everyone be a stakeholder charting this new world together.
I think part of this is taking a holistic approach and saying that there are certainly a group of people that are going to want a physical CD’s and there’s people that are going to want to download content. But there’s a certain group of people know who just want what they want, when they want it. We see from our stats that music or videos are increasingly having a very short shelf life. People will often want to hear a new live recording over and over and then they move on and that is it. I often say to my friends and colleagues that you have to have some faith and work together to try things. Every community and every audience is different, but if you don’t have the tools to even explore or try things, that’s very challenging. I think mobile is so essential. People will be accessing the internet via their mobile devices more than from a computer within the next few years. If you don’t have a good user experience to access your content via mobile or any content in it, in my opinion, I think it will be very, very challenging.
You mentioned that you are focusing your research efforts on return on investment in digital media and how orgs can get sponsorship for their technology initiatives. Can you tell me more? Why should anyone care about social media and an integrated digital strategy? Why should anyone care about having a mobile app? I’m a very “nuts and bolts”, frugal person. When I look at some of the organizations that I work with and see how much they’re spending on print material and yet they don’t want to spend a few thousand on a mobile presence, or want to wait a few years to see where this mobile thing goes, I think it is quite alarming. Showing people the return on investment is critical for them to care.
Many organizations we are working with have packaged a digital or mobile sponsorship package and in many cases, new donors or people who were not previously interested in sponsorship at a significant level, are excited to be part of new technology, sponsoring live video streaming on websites and mobile platforms and much more.
It’s built into our platforms—ways for people to feature sponsors, going through their audience to create new audiences, etc. What I’ve found is that I’ve been pushing organizations to think outside of their printed program with a printed logo and think, how can we think outside of the box and take the old ways that we used to monetize and seek corporate sponsors and take this into the digital space? Some organizations have come up with some fabulous things. Whether it’s embedded streaming announcements featuring sponsors, ad spots with sponsors, getting grants to cover new educational and audience development initiatives—various things. They’ve been able to monetize this in new ways, from new sponsors (not cutting out of other things).
I am very excited that Telstra, the telecom company in Australia, hired us to create a premium custom app for the Sydney Symphony that will include live video streaming of ten concerts in their mobile apps and website. This is a win-win for everyone.
How should arts organizations approach technology? There are so many platforms out there, there is so much information and everything’s changing so rapidly. I remember launching the app with the New York Phil and at that time, apps were still—people thought “what the heck is that?” So, the most important thing is to integrate digital media strategy into organizational strategy—into every aspect of decision-making across all departments. It involves PR, it involves marketing, it involves development, it involves operations, the audio recording department, musicians—absolutely everyone. I think that buy-in is essential. I think one of the most important things is just to start small and get permission to try something. If it doesn’t work, don’t let it validate that “this is never going to work” and if it’s a home-run, that doesn’t mean that it’s going to work the next time. It’s important to look at just getting started but with a clear, integrated strategy approach. And really, actually, there’s a lot of fear sometimes when it comes to technology and I think part of what’s been fun to see is that oftentimes, it’s a lot more fun than people necessarily anticipate and I think that that’s been a really rewarding part of what we’re doing.
When Thomas Hampson made his recital available for download and Performance Today, Minnesota Public Radio, and European Public Broadcasting Union announced it on air. We read the comments from people from around the world—from United Arab Emirates, to Germany to California to Wisconsin—about how that music impacted them and how grateful they were for that. I was very honored and proud that some of our tools could be helping to connect the power of his voice and his artistry globally in a way that’s never happened before. I think that’s really what it’s about and instead of feeling more protectionist, as scary as it feels, to embrace democratized access in this engaged age.
More info on Maestro API:
The State of the Mobile - The 2011 Museum & Mobile Survey
This past month the results came in for the 2011 Museum & Mobile survey. The survey is part of an ongoing research project focused on the uses and trends of mobile technology in museums.
The survey launched last September and had more than 700 responses, with professions ranging from museum employees to mobile technology vendors and researchers. The effort was international, but the majority of responses (80%) were from the United States, with the United Kingdom (5%) and Canada (4%) as the next largest group of respondents.
The survey points to some interesting trends that are cropping up with mobile development for museums. There is a ton of information in the survey, but here are some of the interesting things I pulled from the presentation:
- Of the 738 survey respondents, 30% already have some form of a mobile program in place and 23% planned to develop one. 36% of institutions had no plans to go mobile and the remaining 11% were responses from vendors and researchers.
- When asked which terms best described their current or planned mobile program, the most common responses were: Some sort of audio tour, free for visitors, and visitors were expected to provide their own hardware (i.e. smartphone, iPod).
- The goals for the mobile programs were most commonly described as providing supplementary information and diversifying the visitors’ experience. Personally, I loved that the next two most common goals were an emphasis on experimentation and creating an interactive experience.
- What was most challenging for museums with mobile programs in place? Encouraging adoption among visitors, producing the content, and keeping that content up to date.
- The largest challenge for those planning to develop a mobile plan? The implementation costs.
- Looking ahead five years, most institutions said that implementing in-house content development was a definite goal.
- And what is least likely to be implemented in the next five years? Institution-wide WIFI, real time location services and augmented reality.
- What I found promising was that respondents to the survey had a strong desire to see more research done, even among those who had no mobile plans at all. The most requested areas of research were: Guidelines for user experience design, methods for conducting visitor evaluations and analysis of different technology systems.
So beyond these points, what are some of the larger takeaways from the survey? Well, for one, the survey goes to show that mobile technology is more than a fad. Mobile programs are becoming more common and less of an anomaly among museums. The survey also provides a snapshot of some of the concerns about development and adoption of a mobile program.
It was a little disappointing to see that among the technology being definitely implemented in the next five years, new tech like RTLS and augmented reality were the bottom two. Personally, I would not underestimate the possibility of this technology becoming an expectation among visitors, even within the next few years.
Also, the survey pointed out that 50-55% of respondents consider having a mobile-friendly website as something that should be definitely implemented in the next five years. An organization’s website will often be the first portal of entry for a mobile user, and having a website that is optimized for mobile platforms should be a higher priority.
Overall, I think the biggest takeaway of the survey is that the future of mobile technology in museums will not be just some flashy app. Throughout the field, serious thought is being put into how these programs can be developed in a way that are both substantial and engaging for the user. It was awesome to see institutions describe the goals of their current or planned mobile programs as experimental and interactive.
There were a lot of interesting results from thus survey, the above points were only a few that jumped out at me. For the more in-depth results of the survey visit Museum & Mobile’s website to view the full presentation.
NAMP 2010 - Day One - Recap Discussions
David, Corwin and Amelia report out on Day One of the 2010 National Arts Marketing Project Conference. Items discussed: keynote by Chip Heath, breakout sessions (pros and cons), designing conferences for people with varied experience levels, social media rock stars, and more.
Focus on the data: LSO's Digital Season Brochure
Last year I wrote about the London Symphony Orchestra’s digital season brochure. As technology and environmental concerns cause more printed pieces to go online, the arts industry will see more season brochures go digital. According to a recent Technology in the Arts poll, 56% of arts organizations already have their season brochure online in some form (PDF or interactive).
Last season was the first that they made the brochure, launching it in February of 2009 with their season announcement. Based on its success, they have released another brochure this year with plans to distribute it more widely. Today I have a follow-up with Digital Marketing Manager Jo Johnson about the success of last year’s brochure.
The marketing team at the London Symphony Orchestra chose to make last year’s season brochure after deciding to plan the online and offline elements of our season campaign together. Jo said, “we had produced films to illustrate the season's themes, but it was a few months after the season had first gone on sale, and so felt rather like an afterthought. Also we had decided that we were going to put our season on sale online before we opened to telephone booking, so turning to online channels (email, web and social networks) to send info out to the bookers felt natural. A digital brochure was the obvious choice.”
For newcomers to the digital brochure, it may be hard to know where to get the technology to make the brochure, as well as how much lead time to allow for it. This year symphony again used interactive publication platform Ceros to create their season brochure, complete with audio and video. Other platforms that were suggested in our poll included Issuu and Yudu.
According to Jo, after the art and copy was approved for the print brochure, the digital brochure only took about two additional weeks. “[The print version] needs to be made suitable for online readers (adding some buttons, changing some bits of text to make it obvious that their links, making the images 16:9 ratio so that you can embed a video over it). That's about a week. Then because I don't have Flash skills, the digital brochure company did all the Flash work for me. They were pretty quick, but leave time for changes, testing and sign off. That was about another week.”
Jo found that the brochure was driving traffic primarily to concert pages (where tickets can be purchased). “The top 20 clicked links are all to concerts, with the season opening concert on 20 September being the most clicked.” Using Google Analytics, Jo determined that roughly 1 in 5 viewers played a video, and viewing figures correspond to page numbers (i.e. the least viewed video is last in the brochure). Viewers stayed on the digital season brochure an average of about four minutes. Overall, the 2009/10 digital brochure was viewed 10,870 times. Based on the data she pulled she concluded that the amount of revenue directly from the brochure covered its costs, but that the brochure “played a more of a role in decision making than direct purchasing." She said:
On the financial side, I could see purchases made on our website that had come directly from the digital brochure. Added up, the income was just over the figure it cost to make the brochure. But as with all marketing, I'm also interested in the purchases that were made as a result of someone having the digital brochure, but not directly. At the LSO we talk about multi-channel marketing and CRM, whereby we allow the customer to make his own decision on which method to use to make the final purchase. So although the brochure had embedded links back to the LSO website where tickets can be bought, a customer may have browsed the brochure, seen a concert they like, gone away to chat to a friend about going together, made a decision a week later, and then gone back directly to the website to make the purchase, or called the box office on the phone. In this case I would not have seen the income from his ticket in the analysis I did on the brochure; and this is what I meant when I said 'It's likely it plays more of a role in decision making than direct purchasing.'
When taking on these technological innovations, it’s difficult to know how to measure success. As Jo said in our conversation, “This is the challenge marketers face every day--how to track customers as they hop through our available channels.” Your outreach program or social media site may have paid for itself in tickets, but how do we measure things like brand recognition? Social marketing experts like Charlene Li and David Berkowitz have come out with suggestions, some of which go beyond mere revenue. Jo saw two huge benefits to producing the brochure, beyond its break-even point.
The very fact that we had produced one at all gave the LSO a huge amount of coverage. It was passed around as a 'novelty' item, which people enjoyed looking at, turning the pages, watching the videos, just to see what it did. This is the same kind of benefit as social media brings an organization--people talking about your group. They might be on the other side of the world, they might not come and buy a ticket, but the fact that you have come to their attention is almost as valuable as a ticket sale - in our case it may eventually assist in ticket sales when we go on tour, or on sales of our CDs (our own label). Unfortunately, the "buzz" isn't really trackable in any meaningful sense, other than clicks and views and Retweets. But it still counts.
Lastly, the digital brochure brought a small environmental benefit. We reduced the number of brochures we printed, since we sent it out to people on our database that had email addresses instead of the print in the post. We also used the digital brochure in the information we emailed out to journalists at the season launch, instead of posting them one. Our Managing Director likes to email the digital brochure to prospective festivals and venues abroad as our "flagship" publications, thus saving more paper and postage. I'm sure the effects are negligible in the bigger picture, but any boost to our green credentials helps!
So, is investing time and money worth it for your company? Here are Jo’s thoughts:
Probably the most useful thing I can offer is some thoughts into whether others should follow suit and produce a digital brochure. Here's some:
- A digital brochure should never replace your printed one, but should be complementary to it. A good marketing campaign should have all the online and offline elements planned in together at the same time.
- Personally I think the key to it is to have good content which makes it worthwhile - video content is the obvious one. There are plenty of free options for making a digital brochure out of your PDF, but mostly these don't offer the rich media content like embedded videos and soundclips.
- Make sure you have the mechanisms and a plan in place to market the digital brochure - which can only really be done online. Social networks are ideal, but don't ignore your own website! There's no point in having one if you don't market it - people will not stumble upon it randomly.
- Ideally the digital brochure should be designed with online usage in mind - and possibly independently from the print version. We weren't able to do this wholesale though because of the cost of the designers! We chose the route of adapting the printed version.