community building

September News: Next Gen AI to Social Media Courtroom Drama

September News: Next Gen AI to Social Media Courtroom Drama

September’s headlines saw a change in temperature to the arts and tech worlds. Brand new AI programs hit the scene, making strides in multimodal capabilities, problem solving, and even scheming. Court cases and government bans have spelled doom for some social media platforms while giving a significant boost to others. Meanwhile novel methods of engaging with arts in communities are being tested, from state-level prescriptions to turning entire neighborhoods into galleries.

Public Art in Smart Cities: Community Connections

Public Art in Smart Cities: Community Connections

In the context of a smart city, the goal is not simply to install digital interfaces in traditional infrastructure or streamline city operations, but rather to use technology and data in a purposeful manner to facilitate informed decision-making and enhance the overall quality of life. Public art has the potential to connect people to their city and to each other; as well as connect them to the experience of the art itself.

Third Place Theory and Virtual Platforms: How Arts Organizations Might Build Community Online

Third Place Theory and Virtual Platforms: How Arts Organizations Might Build Community Online

Arts organizations play important roles in their communities beyond providing access to art itself. Arts organizations are also valued venues for human connection. In LaPlaca Cohen’s Culture Track 2017, 68% of respondents indicated “interacting with others” as a draw for cultural participation, and about half of respondents in LaPlaca Cohen’s 2020 study, Culture and Community in a Time of Crisis, revealed desires for cultural organizations to communities “stay connected” during this time. These data points demonstrate that audiences look to arts organizations to not only foster connections through art, but also nurture communities beyond the art. One way to do this is by creating virtual third places. While arts organizations are unlikely to build entire VR-based worlds for their patrons, arts administrators might consider how to adapt existing platforms to help reproduce some if not all of the socially-leveling, conversation-focused environments they’ve worked to cultivate in their physical spaces.

Beyond Livestreaming: Remote Theatre Attendance through Virtual Reality (VR)

Beyond Livestreaming: Remote Theatre Attendance through Virtual Reality (VR)

Virtual Reality technology is increasingly more sophisticated and powerful, and it’s predicted to fully hit the mainstream within the next year. In the performing arts VR has been adopted slowly, most commonly used for immersive experiences. However, there may be a lost opportunity: institutions can use VR simply to grow audiences.

Opening Doors: The People Behind Sensory-Friendly Programs

Opening Doors: The People Behind Sensory-Friendly Programs

One of the most important aspects of successful sensory-friendly programming is the proper training and involvement of staff, volunteers, and artists. Despite any initial concerns or nerves about the uncertainties with this programming, staff members at every organization I spoke with were eager to get involved. This is the third post in our series on sensory-friendly programming.

CREATE Lab: Creating Social Impact Through Empowering Communities

CREATE Lab: Creating Social Impact Through Empowering Communities

CREATE Lab creates multi-disciplinary learning experiences that allow communities to become technologically fluent. CREATE Lab’s novel combinations of visual arts and technologies provide a wealth of new potential tools to arts administrators and their organization. This article will introduce a few of the exciting projects that CREATE Lab is already testing in the Pittsburgh community, as well as access points for administrators and educators who are interested in implementing them.

Hollywood Stock Exchange: A League of Its Own

Hollywood Stock Exchange: A League of Its Own

First launched in 1996, HSX is a free web-based multiplayer gaming simulator of American film industry. The rules are simple: players use virtual currency to buy, sell, short and cover “shares” of films, directors, actors and other related virtual securities. Although the exchange is entirely fictional, it reacts to actual industry-related news, making itself a community and information hub for both professionals and enthusiasts in the film industry. 

Opening Doors: Best Practices for Developing Sensory-Friendly Programs

Opening Doors: Best Practices for Developing Sensory-Friendly Programs

In part 1 of Opening Doors, I reflected on sensory-friendly programming through my personal experience at Pittsburgh Ballet Theatre. These performances create an incredible opportunity for arts organizations to include individuals and families from around their communities. Yet effective implementation requires time and in-depth planning with staff and community partners. This second post continues the discussion looking at best practices related to sensory-friendly program design.

Opening Doors: Welcoming New Audiences with Sensory-Friendly Performances

Opening Doors: Welcoming New Audiences with Sensory-Friendly Performances

For many families and individuals, the experience of attending a performing arts program is hindered by physical or developmental challenges. And with 1 in 68 American children on the autism spectrum, by neglecting this significant population, our institutions are failing to serve a large part of their community. Sensory-friendly programming creates a performance environment where the traditional theater rules are relaxed to better accommodate a variety of audience members. This introduction is the first in a series of posts on sensory-friendly programming. 

Redefining Boundaries at the Museum: Crowdsourced Exhibition at the Santa Cruz Museum of Art and History

Redefining Boundaries at the Museum: Crowdsourced Exhibition at the Santa Cruz Museum of Art and History

Since December 19, 2014 the Santa Cruz Museum of Art and History has featured an exhibit of works relating to the ocean, with painting and sculptures by established artists alongside works by local residents. The exhibit includes a wide variety of art, ranging from professional artists’ works to two year-olds’ drawings. Everybody’s Ocean is a partially crowd-sourced and partially curated exhibition presenting everyone’s personal relationship with the sea. 

What Can We Learn? Part 1: The Nature Conservancy

What Can We Learn? Part 1: The Nature Conservancy

In the arts, it's only natural to look to peer organizations in our field for gathering new ideas and benchmarking our success. However, there are countless technology and engagement lessons we can learn from institutions unrelated to the not-for-profit arts sector. Over the next few weeks, we'll be looking at creative web engagement strategies used by such institutions that can serve as inspiration for the arts industry.

Crowd-Sourced Curating at the Brooklyn Museum

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As the arts world continues to discuss and reconsider what it means to participate in the arts, the Brooklyn Museum is testing a new construct of audience engagement with its current exhibit GO: A Community-Curated Open Studio Project.  GO combines two existing tactics: inviting the public into studios of working artists to see where and how artwork is made, and crowdsourcing the selection of that artwork through an open voting process. Unlike ArtPrize, an art competition in Grand Rapids, MI, that awards cash prizes to artists as determined by public vote (juried awards were added in 2012) and cited by the Brooklyn Museum as inspiration for the current exhibit, GO asks participants to nominate artists—rather than specific pieces—whose work they would like to see exhibited at the museum. The catch is that to be eligible to vote, participants must first visit at least five artist studios, which in turn requires that the museum be able to track where people go. The answer is a multiphase project begun this past September and culminating in an exhibit of Brooklyn artists, on display through February 24.

To participate, the museum first asked individuals to register on the GO community project website. Then, over a two-day open studio event involving nearly 1,800 artists in 46 Brooklyn neighborhoods, participants “checked-in” at each studio visited by way of a unique number displayed onsite. By sending that number to the museum either by text message, a free custom iPhone app, or the web, participants documented where they traveled. Those who checked-in at five or more studios received an email with instructions on how to vote, having earned the opportunity to nominate up to three artists. The museum tallied the results, sent two of its curators to review the work of the top ten nominated artists, and selected five to exhibit.

But GO didn’t stop when the voting was done. By asking participants to check-in, the museum was able to analyze how many people went where, when, and what platform they used to check-in, all of which was then shared in a series of posts on both the GO blog and through the Statistics section of the GO website. (Among those findings: Despite multiple mobile-friendly options designed especially for the event, nearly half of the 6,100+ participants chose to simply write down studio numbers throughout the day and check-in via the project website once back home, surprising project coordinators.) The website also provided a forum for participants to discuss (in real time and afterward) what they did and did not like about the process, share stories from their studio visits, learn about nominated artists, receive updates on the creation of the exhibit, and provide reactions to the final exhibit itself.

The exhibit has been criticized by some for not aptly representing the rich artistic quality Brooklyn holds, and is generating commentary on the age-old curatorial question of who should decide what constitutes “good” art. While a worthwhile debate, it seems to belie the larger point of the project: to expose people to the creative process, and ideally, to facilitate a better understanding of it. On that score, GO appears to have succeeded mightily. As project coordinators tagged entries in the Shared Stories section of the website, one of the most frequent themes to emerge was that of discovery. It seems that by opening studio doors, inviting people to participate in the curatorial process, and sharing reactions online, GO fostered meaningful interactions among artists, voters, volunteers, and museum staff, and in the process, created an innovative approach to engage audiences in the arts.

Data vs. Message: Which wins arts patrons?

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What’s more important, what you say or who you say it to? Some might argue that a precisely defined target market can trump the creative message or offer.  Proponents of the “killer offer” believe the right compelling message will overcome an imperfect effort to define the “who” in the equation.

I’m convinced that data, not guesswork or intuition, must drive sales and contributed revenues. A perfectly crafted message sent to the wrong prospect or patron is not only a waste of money, but damaging to the relationship we are trying to foster with our patrons.

So, message doesn’t matter? Wrong.

Data is incredibly important –and has arrived as the Secret Sauce of winning supporters.  But data alone cannot drive success.

In his brilliant book, The Power of HabitNew York Times staff reporter Charles Duhigg explores how habits guide our lives as citizens and consumers – especially consumers of brand name products. Brands become habits that are very hard to break. If you live in a Tide or Crest toothpaste household, it is almost impossible to change the habit of buying those specific products.

Enter retailing giant, Target.

Like major retailers everywhere, Target collects terabytes of information about consumers and their purchases. Their desire to exploit moments of potential brand fickleness prompted Target management to look at changing purchase patterns as a predictor of specific significant consumer readiness to buy.

 

“Pregnant women and new parents are the holy grail of retailing,” a Target analyst told Mr. Duhigg in an interview for his book, which was excerpted in New York Times Magazine. They have much to buy and are relatively price insensitive.  And, new brand habits can last for decades.  Predicting pregnancy could be worth millions from a small group of customers.

From data, Target learned that pregnant women buy more vitamins and specific minerals, unscented lotions and soaps, hand sanitizers and a few dozen other products.  Their data analysts actually built a model to predict a due date for the baby.

Data wins, right?  No.  As Mr. Duhigg reports, it turns out that “hiding what you know is sometimes as important as knowing it.”  Sending a likely pregnant mother coupon offers for diapers or discounts on maternity clothing may be good direct marketing but likely will be seen as a creepy intrusion into a customer’s private life.

For Target, the solution became one of messaging – meaning that they could successfully make expectant baby offers so long as the offer appeared to be random or non-specific to the pregnant woman. Diapers and lawn mowers.  Vitamins and DVD players.  If the offer appeared to be directed to everyone on the street, she would respond.  Target sales to likely pregnant moms soared.

During the recent presidential campaign, Obama volunteers made millions of outbound telephone calls with scripts that included questions asking voters to visualize their behavior on Election Day.  “What time of day will you vote?” “Will you drive or walk to your polling place?” “Which route will you take?”  Such visualization techniques markedly improved the probability of the voter’s carrying through with the desired action – in this case, casting their ballot on Election Day.

Considerable research is emerging around the use of offers that rely on social or peer recommendation to encourage a positive action. The rise of Facebook, Twitter and other social media channels offers limitless opportunities to build virtual communities around any idea. When coupled with expansive data resources, the effectiveness of social media and other tools for creating new patrons and deepening existing relationship grows exponentially.

But data does not create relationships.  Data is just an inert tool that allows conversation, cultivation and the building of relationship to occur in a much more efficient way.  And ultimately, patron values only rise when a sense of relationship exists between people: patrons, artists and the art that is being created.  Passion is an indispensable part of the equation.  Obama campaign architect, David Plouffe offers,

If you want to "…build a grassroots campaign, ... it's not going to happen because there's a list or because you have the best technology. That's not how this works. They have to build up that kind of emotional appeal so that people are willing to go out there ... and spend the time and their resources and provide their talents ... But the reason those people got involved was because they believed in Barack Obama. It was a relationship between them and our candidate."

This concept has deep roots.  Four decades ago, Danny Newman counseled arts organizations to host house parties that brought together friends from the country club, bridge club and PTA.  His goal was to use peer community networks to get neighbors to encourage neighbors to “Subscribe Now” – to support the local ballet or symphony orchestra. And it worked.

As humans, we crave community and relationship.  Tools like Facebook and predictive modeling allow arts organizations to tap into the DNA of our patrons and their communities – and do so in a very efficient way.  Ultimately message trumps everything.

What have you learned from using data to craft your message?

 

 

 

 

 

 

 

American Association of Museums Trend Watch 2012

The American Association of Museums recently published a report titled Trends Watch 2012, Museums and the Pulse of the Future. According to AAM, the field of museology could beat to the rhythm of seven emergent practices in upcoming years. Namely, these are crowdsourcing, alternative social enterprises, public engagement, microgiving or crowdfunding, changing demographics, augmented reality, and new educational opportunities.  Of these trends, crowdsourcing, crowdfunding, and augmented reality will be explored in detail as technology fuels their very existence while the arts nourish their popularity. Crowdsourcing

Museums of 2012 should not shy from “harnessing the crowd”, especially when that crowd is more than willing to engage in unique tasks and activities. The report cites examples such as the Smithsonian Museum, which asked the public to vote on “which examples of video games to include in its “Art of Video Games” exhibit. As the PSFK reports, even the New York Public Library sought help from the public in its effort to overlay historical maps “onto the open, modern-day map, drawing from the library’s expansive map database that includes everything from maps of building types for fire insurance purposes to agricultural maps of droughts.” The report mentions Wikipedians in Residence, Digitalkoot project, and the Children of Lodz Ghetto Project as other examples of engaging the online world in content publishing and editing, archiving (through gaming!), and even historical research.

For museums, crowdsourcing is a novel way to increase volunteering while capturing the interest of experts and community members alike. Yet, not all tasks lend themselves well to the phenomenon; the crowd is best utilized when tasks are fun, meaningful, or interesting, and require large amounts of individual input. Additionally, while crowdsourcing speeds up the pace and broadens the scope of projects, “it also increases the burden of oversight and quality control.”

Crowdfunding    

When it comes to funding for the arts, not everybody (including the government) is willing to give a lot. But when a lot of people give a little, what emerges is the financially fantastic, win-win idea of crowdfunding. The report suggests that Kickstarter, Indiegogo, and Peerbackers can be used “to reach people who may never have heard of your museum and invite them to support projects ranging from acquisitions to exhibits to building expansions.”

The report also points to the possibilities of mobile giving with the introduction of Google Wallet and Card Case. Another fundraising initiative noted is Philanthroper, a start-up that helps raise funds for non profits via “an e-mail each day featuring a 501(c)(3) organization that subscribers can choose to support with donations of up to $10.”

For a successful crowdfunding initiative, an organization needs to think beyond the incentive of tax deductible donations. The most successful Kickstarter campaigns involve people in their creation send them tokens of appreciation (often the end products themselves). Thus personalized, fun, and unconventional incentives are key to appeasing to the masses.

Augmented Reality    

Reality limits the possibilities of what is, could be, and was. So augmented reality, in all its limitlessness, was introduced to help us imagine beyond what is. According to the report, “AR refers to a set of technologies that can layer digital elements—sound, video, graphics, even touch sensations—over real world experiences via mobile devices.”

One of the examples noted in the report is Streetmuseum Londinium, an app developed by the Museum of London which lets visitors explore Roman London and “ provides soundscapes to accompany scenes of Roman life superimposed on the modern city and encourages users to brush away dirt by blowing into their iPhones, “excavating” virtual artifacts in the process.” Another example of AR, not noted in the report, but cool nonetheless was used by the Science Museum in London. For its exhibit, Making of the Modern World, the museum created an app using a 3D avatar of Top Gear host, James May, who explained the significance of the objects in the exhibition.

Augmented reality certainly opens up possibilities but as the report notes, there is a fine line between engaging visitors and overwhelming or confusing them.  It also suggests that AR can be used to exhibit and exist beyond the walls of the museum. Layar, an app by The Andy Warhol Museum that lets “users to explore Pittsburgh and New York City through the eyes of Andy Warhol”, is one such boundary defying example.

Additional details and insight into all the other emergent practices can be viewed in the AAM report. While these trends may not necessarily define the future of museums, they certainly put them on the path to a new technological era. Museums, who says you can’t be both conservative and trendy?

 

 

Lessons from the Bronx

By now you may be aware of the Bronx Museum of the Arts' new ticketing initiative. If not, take a look at the Museum's Facebook status from March 30th: "Starting today, the Bronx Museum of the Arts will be Free to all. Thursday through Sunday, FREE! First Fridays! FREE. Whether you're 8 or 88, FREE! Getting Here: B/D train to 167th St (Unlike the Museum, the train fare is not free)." In celebration of its 40th anniversary, the Museum announced just last month it would offer free admission to guests-- this coming at a time when student discounts, twofer deals, good coupons, and gas below $3.99/gallon are at a premium. According to Museum Director, Holly Block,

With our immediate community being the poorest per capita in the nation, and at a time when many are struggling to pay bills…we don't want anyone to have to use (admission costs) as excuse not to visit us.

It is because of a grant from the New York Community Trust that the museum is able to offer free admission to the public- though the grant only covers admission costs up to 15 months. The Museum is hoping to secure a more permanent funding source to be able to continue to provide free admission to the public after those 15 months.

Not only does this reduce barriers of entry for Bronx residents, New Yorkers, tourists, and artists, but it also benefits the museum community at large. Many museums have implemented similar free admission pilot programs and have reported varying results. It will be interesting to follow up with the Bronx Museum at the conclusion of the 15 month, free admission period to review its attendance numbers and demographics during that time.

While snooping around for more information on the Museum’s new pilot program, I stumbled upon two special offerings at the Museum. How did I NOT know about these programs?!

1) smARTpower: In conjunction with the U.S. Department of State’s Bureau of Education and Cultural Affairs, the Bronx Museum administers this cultural diplomacy program. The program funds and provides travel opportunities for 15 U.S. artists to create and work abroad on a community-based art project. smARTpower supports “the development and implementation of community-based art projects that engage youth and other local residents, including artists. The projects are strongly encouraged to create a tangible legacy of the work accomplished through smARTpower in a variety of visual arts media…” The program is open to professional artists only with U.S. citizenship.

2) Artist in the Marketplace (AIM): Established in 1980, the program seeks to provide “networking opportunities for emerging artists residing in the New York metropolitan area" and to introduce "their work to a greater audience.” Thirty-six selected participants attend weekly seminars led by a faculty of specialists. Topics covered in these sessions “address areas of practical concern to artists including: career management and gallery representation; exhibition and public art opportunities; grant writing, copyright law, and marketing.”

It is a hopeful sign, especially in these financially trying times, when a non-profit arts organization remains so concerned with serving its constituents- accessibility for its local audience, professional advancement for its arts community, and greater cultural understanding in diplomacy efforts.

Cities Thinking Differently, Through the Arts

The past couple of years have been rough on America’s cities. The recession, job losses, budget cuts, and more people moving to the suburbs have all resulted in less tax revenue and a sense of unease about their future. Through these struggles, the cities have to consider questions like: What steps can be taken to foster economic growth? How can we become a player in an increasingly competitive global marketplace? The cities of the Rust Belt, however, have had it a little worse. Unlike booming cities like Phoenix or Houston, cities like Detroit, Cleveland, and Pittsburgh are losing residents, with a fear that population losses will continue unless something drastic is done to “save the city.”

But instead of looking to traditional approaches like building an expensive sports stadium, performing arts complex or shopping malls, residents in cities like Cleveland and Detroit are taking a different route: embracing what Grist calls “Rust Belt chic,” the gritty, industrial, working class roots that embody and define the cities. One of the ways these cities are embracing this new dynamic is through the arts, and proving that having a thriving arts city doesn’t require investments or new arts venues: sometimes, all you need is to do is tap into what makes your city unique.

Much has been made about the struggles that face cities like Cleveland, Detroit, and Pittsburgh. This “Rust Belt chic,” first dreamed up by the “I Will Shout Youngstown” blog, based out of Youngstown, Ohio, can be best described by Governing magazine:

“A certain fascination with places that have fallen on hard times like the Rust Belt…has taken hold. Part of it is the scruffy, industrial look. It may also be a rejection of cities with gleaming condo towers, bistros and boutiques that were once so trendy yet now seem so frothy and fake.”

In other words, instead of trying to compete with the New York’s and LA’s of the world for visitors and potential residents, think different.

Cities all across the Rust Belt are taking this approach. But what many cities are doing is taking a low cost and high reward strategy towards economic development, which includes the arts community in a big way.

One example, as I wrote about in a recent post, is Detroit, who is embracing the arts community by providing tools and equipment to up-and-coming artists, fostering a sense of community for new artists moving into the city, even as thousands of residents leave every year. Detroit has the furthest to go of any city on this list, but businesses have started to move back to the city, young people are starting to move downtown, and its art scene has become home to increasingly diverse and eclectic artists, seeking to make a name for themselves.

Our home town of Pittsburgh is thriving (as any of us Pittsburgh residents would certainly tell you), and part of that is due to a thriving arts scene, which is frequently cited as one of the best things Pittsburgh has to offer. Much of the decay and abandoned buildings caused by the steel industry leaving decades ago has been taken over by the arts community and transformed into art spaces. What used to be an abandoned warehouse is now an art gallery; what used to be a factory plant is now a mixed use performance space.

It is because of this determination and grittiness, the drive to think differently and transform existing spaces, which makes Pittsburgh a perennial power in “America’s most livable cities” lists, often taking the top overall spot, as it did in 2010.

Cleveland is another case study. City leaders have struggled to come up with catchy slogans in an attempt to draw visitors, but local artists and arts venues aren’t focused on what Cleveland can do to “catch up” with other cities; they’re embracing what makes them different.

The Next American City recently looked at what it calls the “creative allure of urban grit,” focusing on cities like Cleveland. Because in cities like Cleveland and other across the Rust Belt, “you’re forced to accept that shit happens, and with that comes a freedom to creatively make sense of what’s happening. That’s art in a nutshell: the burn to make meaning out of failed plans and ruin.”

Some local artists are doing just that. The Next American City looked at Cleveland artist Amy Casey, whose paintings offer a unique and real look at the city. Housing vacancy and abandoned industrial plants a huge problem in Cleveland; Casey draws paintings where houses are connected together by ropes, or industrial areas are marked by decay.

One cannot help but to notice the economic strife and abandonment that has taken part in these cities; but while some would find such a sight depressing, others see inspiration. Casey’s paintings, and many others throughout Cleveland, seek to symbolize both the struggles it faces going forward, and the opportunity that awaits them.

Cities like Detroit, Pittsburgh and Cleveland all have many problems, and no one is here to suggest that the arts can save them on their own. But while all three areas, and dozens of others, create economic development plans and seek to spur investment and population growth to cities long forgotten by their neighbors, the arts is a way to provide a short-term boost to lift spirits, provide inspiration, and instill a sense of pride to communities.

We know it will be a tough and long road back for these cities. But at the same time, embracing what many call “rust belt chic” is a way for these cities to focus on what makes them different and unique, and offer a taste of what people can expect from these faded, but not yet broken, great American cities.

The 2012 London Olympic Games and the Role of the Arts

You may have heard: the 2012 Summer Olympics, the global 2-week spectacle that brings some of the best athletes from around the world to compete in over two dozen sporting events, is taking place later this summer in London, from July 27th through August 12th. But what you may not have heard about are all the exciting and unique events that are intended to showcase the cultural and artistic diversity of London, expressed through art, through a series of exhibits, performances, galleries and shows. The hope, organizers say, is to leave a “lasting legacy for the arts in the UK,” and with millions of tourists visiting the city for the festivities, and billions watching around the globe, there may be no better opportunity for that kind of exposure.

So while the games may receive the lion’s share of attention this summer, it is the British arts community that is hoping to have a more sustainable impact for years to come.

London’s art renaissance is comprised of two parts: the first, the London 2012 Festival, is taking place this year from June 21st through September 9th, and is largely centered on the Summer Olympics and the Paralympics that follows. It is part of a broader campaign, called the Cultural Olympiad, which is a multi-year effort that started in 2008 and is dedicated to showing visitors the best Britain has to offer in the worlds of art, dance, music, culture and more.

The London 2012 Festival is the more high profile project, and will be immediately noticeable to anyone who makes the trip to London for the games, as over 1,000 events are planned. Organizers are proclaiming that there are “10 million free opportunities to get involved,” and while the full list of events has yet to be revealed, there are already hundreds of shows and exhibits that have been announced. Perusing the website you can find such events as film festivals, comedy shows, concerts, carnivals, and fashion shows, some of which require tickets, but the majority of the events are free to the public.

One of the most notable events announced thus far is the Damien Hirst exhibition at the world-famous Tate Modern. In the world of film, a festival showing silent movies by home town director Alfred Hitchcock will be presented, alongside a live musical performance of the material.

My favorite part of the festival, however, and I imagine many others feel the same way, is the quintessential British playwright who will receive top billing. William Shakespeare will be in the spotlight, as the World Shakespeare Festival, which begins next Monday (April 23rd) and runs through September, will present almost 70 productions of Shakespeare’s plays in thirty different locations across the United Kingdom, including Scotland and Wales.

Organized by the Royal Shakespeare Company, organizers are calling it the “biggest celebration of Shakespeare ever staged,” with thousands of actors from around the world taking part in the project. In addition to the usual theatre presentations of Shakespeare’s work, there will be street performances and even amateur performances as well. The most ambitious part of the festival is the Globe to Globe project, where performers will act out all of Shakespeare’s plays, but each of them will be performed in a different language with different actors used for each performance.

It is important to remember that London is not only a sporting destination or the home to great museums and theatres: it is also what the Atlantic calls a “global cultural hub,” home to so many uniquely cultural people and neighborhoods. This cultural diversity will be on display through the festival as well, showcasing some of the best art from countries around the world.

One of the criticisms of the Cultural Olympiad and the upcoming London 2012 festival is the costs associated with such lavish productions, and estimates thus far for the total cost of both programs is about $154 million, no small amount for a country dealing with harsh austerity measures across the board over the last couple of years.

In addition to the overall government-wide austerity measures put in place by the British government, the games also come at a time of dwindling funds for the arts in not only just the UK, but all across Europe. I wrote recently about the impact that arts communities in Europe are facing, and while countries like Italy and the Netherlands have received the most attention, the cuts have hit the UK as well: as the New York Times reports, the British Arts Council saw its government funding recently reduced by 20 percent.

When the 2012 games were awarded to London, back in 2005, the economy was booming and expectations for both the games and the Cultural Olympiad were sky high, and lavish funding was promised. Of course, after the global economic recession hit in the fall of 2008, expectations were tempered, and both sides have adjusted accordingly.

One of the criticisms that critics have about the Summer Olympics is that it’s a sporting event that costs billions of dollars to produce, creates years of traffic problems and construction delays, and all the pageantry and spectacle that it comes with only lasts for two weeks, and then it’s gone forever (well, except for all the unused stadiums that come with it).

While the sporting part of the Olympics is only in town for those two weeks, it is the hope of organizers of both the London 2012 festival and the Cultural Olympiad that the impact that the arts community brings to the festivities, through art, dance, music, film, culture and so much more, has a lasting impact even after the games have ended and all the medals have been handed out. It may not be in place as long as a giant football stadium, but the impact on British culture is sure to last for quite some time.