Advocacy

Democracy on Display: The Dynamic Role of Art Museums in Elections

Democracy on Display: The Dynamic Role of Art Museums in Elections

Museums have increasingly begun to volunteer their spaces as polling places, acting as a democratic vehicle for their communities and adding to the greater fabric of America’s election infrastructure. In doing so, they can support local democratic processes and prove to their communities that they are not unbreachable temples for the elite, but open platforms for the people.

TikTok — to Ban or Not to Ban

TikTok — to Ban or Not to Ban

As previously foreshadowed by Samantha in an article written in July of 2023, TikTok: Opportunity and Risk, TikTok has been under a microscope from governments across the globe for quite awhile. The analysis provided in her article is still relevant today given the recent vote to ban TikTok, and the United States House moving forward to force Chinese state-owned TikTok company ByteDance to sell their ownership of the U.S. version of TikTok, or lose access to the United States TikTok market. To fully understand the situation, this article will recap TikTok’s controversial Privacy Policy and the 2023 testimonies, and also discuss the current governmental situation surrounding the ban. 

U.S. Copyright Office Ruling and Implications on A.I.

U.S. Copyright Office Ruling and Implications on A.I.

Generative AI in an art context raises a multitude of legal questions, one of the more important ones being, who owns the art? Is it the AI-tech company? The person who inputs the prompts? Some mysterious third party? More specifically, with the U.S. Copyright Office declaring that AI cannot be credited as an author on a piece of art, how does this change the legal landscape for the AI-curious and artists who already use AI as part of their creative process?

How President Biden's Executive Order Might Affect Artists and Arts Organizations

How President Biden's Executive Order Might Affect Artists and Arts Organizations

On Monday, the headlines were ablaze with President Biden’s executive order addressing safe, secure, and trustworthy Artificial Intelligence. At 111 pages, the order offers a breadth of policy frameworks and standards creation that affect government operations and industry reporting. However, several areas of note have a direct potential impact on the work of artists and arts organizations: Watermarks of content authenticity, Copyright, and Labor.

A Case for Incorporating Sign Language Recognition Technologies into Theatre Performance

A Case for Incorporating Sign Language Recognition Technologies into Theatre Performance

While researchers are working to develop sign language recognition technologies, there are no commercially available sign language recognition technologies (yet). As performing arts seeks to become a more inclusive and diverse space, one area that we can work to be more inclusive is with our language, by making our spaces accessible to those who speak many languages, even non-spoken ones.

Technology & Linguistic Representation in the Arts: A Research Report

Technology & Linguistic Representation in the Arts: A Research Report

Linguistic representation and language-based accessibility are paramount to developing a truly inclusive artistic sector that allows diverse individuals and communities to use the arts to strengthen their identities and in turn “understand how [they] matter.” Lauren Miller’s series of articles on AMT Lab have explored the topic of linguistic accessibility and representation in the arts, and include case studies of those who are setting the best examples in the field. To explore more, check out the author’s research report on linguistic equity in the arts.

Digital Inequity's Impact on Arts Participation Pt. I

Digital Inequity's Impact on Arts Participation Pt. I

how does digital inequity impact the arts sector and how might the arts sector respond to the digital inequities in their communities? This research was compiled under the belief that the arts can have a role in combatting issues of equity and inclusion outside the field of arts and culture. The arts’ role in the broader public sphere can improve the lives of all members of a community. The hope for this research is to begin to understand how that can begin to take shape to address digital inequity.

Multilingual Technology for Global Entertainment: A Case Study of Netflix

Multilingual Technology for Global Entertainment: A Case Study of Netflix

Central to Netflix’s growth is the company’s keen understanding of its diverse, international markets—Netflix is the leader in multilingual access in the entertainment field. What can we learn from the company’s practice?

Bridging the Digital Divide: Arts and Digital Placemaking

Bridging the Digital Divide: Arts and Digital Placemaking

When does access lead to inclusion, and when does it breed more exclusion? With constantly emerging technologies in the fields of placemaking and civic and audience engagement, who gets left behind?

Essential Benefits of Arts Education for Students

Essential Benefits of Arts Education for Students

Secondary school arts education is undeniably a consequential and vital experience for students to grow personally, socially, and intellectually. It benefits students inside and outside of the classroom in numerous ways. This article examines the various core standards for arts education and how they impact student development.

The Connection of Digital Placemaking and Inequity

The Connection of Digital Placemaking and Inequity

Through a narrative-focused approach to digital placemaking, users gain an understanding of the environment they inhabit and perhaps a sense of “home.” However, A true collective experience cannot take place when certain populations lack the access and/or ability to participate in events, particularly in a digital space. Digital inequity has been entrenched as a significant barrier to education, employment, healthcare, and commerce in the 21st century.

The Current State of Linguistic Representation and Accessibility in the Artistic Sector

The Current State of Linguistic Representation and Accessibility in the Artistic Sector

Language-based diversity and the related questions of physical accessibility are regularly left out of these conversations; whether conscious or not, DEI efforts in popular arts and media regularly function on the outskirts of language-based representation and accessibility. For members of minority and underrepresented demographic groups, representation in arts and entertainment not only impacts how the world sees them, but guides how they see themselves.

The Arts Education for All Act: A Catalyst for STEAM Education

The Arts Education for All Act: A Catalyst for STEAM Education

The demand for STEM practitioners is growing in tandem with the demand for workers who are equipped to think about their social and ethical aspects. The intrinsic values of the arts, such as empathy, community, and imagination, combined with the logic of the STEM model, create a more well-rounded experience for youth. Agnes Chaves, a new media artist and founder of STEMarts Lab, advocates for the idea that STEAM education practices allow students to understand the ethics behind new technologies and their impact on nature and humanity when approaching a problem. Particularly for larger societal problems such as digital inequity, it’s crucial that students perceive themselves as caretakers of the planet and global citizens.

Theatre Futures: Data and Strategy

Theatre Futures:  Data and Strategy

The 2022 Theatre Communications Group conference offered virtual, hybrid, and in-person experiences. Hosted in Pittsburgh, the conference adeptly revealed the opportunities and challenges facing the field as theatre artists and institutions navigate their futures. The following summary offers two core takeaways from the conference, focusing on a theatre administration future of human-centered strategies allowing adaptive innovation within a constantly changing ecosystem.

“Pinkwashing” NFTs: Risks and Opportunities

“Pinkwashing” NFTs: Risks and Opportunities

Deemed as a white, male-dominated space, many female artists and celebrities have voiced their enthusiasm for inviting more women into the Web3 movement. While many NFT projects focus on education, philanthropy, and providing visibility for women creators, some have been criticized for using social justice issues as selling points, undermining their risks and actual contribution to the cause. Is NFT an outlet for women to express and achieve financial independence, or is it another “tokenizing” marketing gimmick to exploit female audiences? What are some of the risks and opportunities with “pinkwashing” the NFT market?

The Key Role of VR in Preserving Cultural Heritage

The Key Role of VR in Preserving Cultural Heritage

Virtual reality (VR) has quickly become a mainstay for exhibiting arts and cultural organizations. When looking at it as a concept, “VR has the potential to simulate imaginative and existing physical environments along with their processes. The simulations can be tuned to a highest level of multisensorial realism in order to affect users' visual, auditory, tactile, vestibular, and even olfactory and gustatory senses.” But what does it mean to museums and cultural organizations, and how can it help the arts?

The Impact of Emerging Sustainable Practices in the Film Industry

The Impact of Emerging Sustainable Practices in the Film Industry

Sustainability is important to every industry, especially film, as each production (with an average $70 million budget) produces a carbon footprint of 3,370 metric tons. TV and film productions create an abundance of carbon emissions, significantly affecting the atmosphere. However, carbon emissions are not the only aspect of sustainability the film industry must focus on. Sustainable Development Goals (SDGs) provided by the United Nations (UN) show that practicing sustainability involves much more than climate change. While the film industry is making many strides towards greener productions, there are many issues that have yet to be addressed. Such issues include livable wages (SDG 8), gender equality (SDG 5), and responsible production and consumption (SDG 12). These are a few of the most prevalent ways that the film industry can follow the path of sustainability per the UN guidelines.

Creating Sustainability in the Film Industry

Creating Sustainability in the Film Industry

When thinking about sustainability the first thought that often comes to mind is climate action, net-neutrality, or carbon emissions. Sustainability, in fact, has many other aspects beyond the climate. The United Nations developed a list of 17 goals in 2016 with a goal for the world to reach in 2030. These goals address holistic sustainability ­­­– aiming to help increase the quality of life worldwide. As organizations become conscious of their environmental impacts, more approaches in greening the industry and a tangible plan to fight climate change will be more readily implemented by the film industry, while still producing new content for the world.

VR and Cultural Heritage Recreation

VR and Cultural Heritage Recreation

As museums and heritage attractions are restricted by distancing and capacity rule during the COVID-19 pandemic, digital strategies undoubtedly gather more interest than ever before. Virtual Reality (VR) has been put to use in the cultural sector a way to deliver exciting and immersive exhibitions. The communication between archaeologists and technicians is critical for the accuracy of the VR reconstruction and museums should work closely with their technology team and emphasize their obligation to public education in these creations. This insures that museums can keep the integrity of cultural heritage exhibits while providing an exciting and immersive educational experience of the past with technology that looks toward the future.

Exploring Accessible Technology in Theatre: Captioning

Exploring Accessible Technology in Theatre: Captioning

According to the National Institute on Deafness and Other Communication Disorders, one in eight people in the United States ages 12+ have hearing loss in both ears. Given the prevalence of hearing loss in the United States, it is in performing arts’ organizations best interest to include solutions to make their work as accessible as possible. Disability advocates have spoken out about the need for better accessibility in the arts. No matter the medium captionins is provided, whether looking off stage, at a handheld device, or directly through the lenes of AR-supported glasses, all techonolgies are ensure that the theatre is a welcoming place for all.