entertainment industry — Current — AMT Lab @ CMU

entertainment industry

Part II: Live Service Games - Consumer Engagement and Retention

 Part II: Live Service Games - Consumer Engagement and Retention

With this increased competition form live service gaming, consumer expectations continue to shift and grow. In Part II of this capstone research by Heinz College Master of Entertainment Industry Management students, the team has employed data-gathering methods such as interviews, a survey, and social listening to better understand factors influencing player engagement and retention. 

Part I: Best Practices for Live Service Game Campaigns

Part I: Best Practices for Live Service Game Campaigns

Live service games, or LSGs, are one of the largest drivers in gaming revenue. However, as the market continues to saturate, game developers are finding it difficult to sustain players. In part one of this capstone study by Heinz College Master of Entertainment Management students, learn more about the background of these games and what has made them so  successful. 

9 Ways Blockchain is Changing the Film Industry

9 Ways Blockchain is Changing the Film Industry

Blockchain is being embraced by many in the entertainment industry. It is known for enabling content creators to cut out the middle man, reduce copyright infringements, enhance royalty payments, and more. This article dives into 9 ways blockchain is changing the film industry.