3-D printing has been around for years, and is not a new piece of technology in the ceramics world, but now people have come to realize that 3-D printing isn’t replacing the handmade work of ceramic artist but enhancing it.
Introducing the Summer Road Trip Series! In addition to bringing you research and reviews from the art’s management and technology world, over the next few months the AMT-Lab team will be sharing stories of their interactions with art and technology from their travels over the summer. We hope our travels will inspire you to visit a new place on your summer vacation or spark a new idea to try out in your own institution!
Artificial intelligence continues to make its way into the main stream and into multiple industry sectors. The arts are no exception. Over the past few years we have begun to see a wave of organizations use artificial intelligence as a method to both enhance the audience experience and generate new creative expression.
Virtual Reality technology is increasingly more sophisticated and powerful, and it’s predicted to fully hit the mainstream within the next year. In the performing arts VR has been adopted slowly, most commonly used for immersive experiences. However, there may be a lost opportunity: institutions can use VR simply to grow audiences.
Immersive Experiences (AR, VR, and mixed reality) are emerging in the performing arts world. Let’s take a close look to gain a better understanding of the reasons why performing arts organizations implement these kinds of technology and discover whether it was worth the investment at this time in the technology’s development.
Wick Editor, a free, online and open-sourced design suite, provides more possibilities for tech fanatics to create animations, games and art with user-friendly coding.
Part I of a two part series on the issues surrounding AI and bias, the role the arts play in addressing these issues.
There are a lot of options for how people may choose to allocate their time, attention, and financial resources. To an extent there is competition in the cultural sector between museums, theaters, and other similar organizations, but external options, such as other forms of entertainment or educational technology, present a plethora of choices for the consumer. With that in mind, as we start the year let’s take a brief scan of what was hot in the tech world through the 2018 holiday season, and what appears to be on the horizon.
We often think of maps as simple tools that help guide us to where we are going, but what if you could develop a highly-engaging map that tells a story about who your organization is, the work it does, and the impact it has? Mapme is a map-building platform that encourages users to do just that.
Technical innovations are increasing opportunities for patrons who have low or no vision to engage with the arts. There are four dominant approaches for serving these members of the community: seeing through touch tours, beacon technology, audio description, and applications on personal devices.
Image credit: National Park Service